mirror of
https://git.code.sf.net/p/quake/quakeforge
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4cef9792f4
They take a pointer to a free-list used for hashlinks so the hashlink pools can be per-thread. However, hash tables that are not updated are always thread-safe, so this affects only updates. progs_t has been set up such that it is easy for multiple progs within one thread can share hashlinks. |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fog.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
Makefile.am | ||
namehack.h | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |