quakeforge/libs/gamecode/builtins
Brian Koropoff 687a0845b6 Introducing the GIB Object System (TM). This breaks scriptable HUD for now
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
bi_cbuf.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
bi_cmd.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
bi_cvar.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
bi_file.c nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
bi_gib.c Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
bi_hash.c fix a bunch of segfaults 2003-08-20 22:36:02 +00:00
bi_init.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
bi_inputline.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
bi_plist.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
bi_qfile.c remove some unneeded code 2003-07-09 15:34:58 +00:00
bi_qfs.c remove some unneeded code 2003-07-09 15:34:58 +00:00
Makefile.am Added the beginnings of an interface between Ruamoko and GIB. Although the 2003-04-13 20:43:52 +00:00
pr_cmds.c qnx patch from DrSpliff 2003-07-17 15:17:41 +00:00