mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
de786ce197
Hierarchies are now much closer to being more general in that they are not tied to 3d transforms. This is a major step to moving the whole entity/transform system into an ECS.
84 lines
2.3 KiB
C
84 lines
2.3 KiB
C
/*
|
|
hierarchy.h
|
|
|
|
Hierarchy management
|
|
|
|
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2021/02/26
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_scene_hierarchy_h
|
|
#define __QF_scene_hierarchy_h
|
|
|
|
#include "QF/darray.h"
|
|
#include "QF/qtypes.h"
|
|
#include "QF/scene/types.h"
|
|
#include "QF/simd/vec4f.h"
|
|
#include "QF/simd/mat4f.h"
|
|
|
|
/** \defgroup entity Hierarchy management
|
|
\ingroup utils
|
|
*/
|
|
///@{
|
|
|
|
/** Descriptors for components attached to every entity in the hierarchy.
|
|
*/
|
|
typedef struct hierarchy_type_s {
|
|
uint32_t num_components;
|
|
const struct component_s *components;
|
|
} hierarchy_type_t;
|
|
|
|
typedef struct hierref_s {
|
|
struct hierarchy_s *hierarchy;
|
|
uint32_t index; ///< index in hierarchy
|
|
int32_t id; ///< scene id
|
|
} hierref_t;
|
|
|
|
typedef struct hierarchy_s {
|
|
struct hierarchy_s *next;
|
|
struct hierarchy_s **prev;
|
|
struct scene_s *scene;
|
|
uint32_t num_objects;
|
|
uint32_t max_objects;
|
|
hierref_t **ref;
|
|
struct entity_s **entity; //FIXME should not exist
|
|
uint32_t *childCount;
|
|
uint32_t *childIndex;
|
|
uint32_t *parentIndex;
|
|
const hierarchy_type_t *type;
|
|
void **components;
|
|
} hierarchy_t;
|
|
|
|
hierarchy_t *Hierarchy_New (struct scene_s *scene,
|
|
const hierarchy_type_t *type, int createRoot);
|
|
void Hierarchy_Reserve (hierarchy_t *hierarchy, uint32_t count);
|
|
hierarchy_t *Hierarchy_Copy (struct scene_s *scene, const hierarchy_t *src);
|
|
void Hierarchy_Delete (hierarchy_t *hierarchy);
|
|
|
|
uint32_t Hierarchy_InsertHierarchy (hierarchy_t *dst, const hierarchy_t *src,
|
|
uint32_t dstParent, uint32_t srcRoot);
|
|
void Hierarchy_RemoveHierarchy (hierarchy_t *hierarchy, uint32_t index);
|
|
///@}
|
|
|
|
#endif//__QF_scene_hierarchy_h
|