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de786ce197
Hierarchies are now much closer to being more general in that they are not tied to 3d transforms. This is a major step to moving the whole entity/transform system into an ECS. |
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.. | ||
camera.h | ||
component.h | ||
entity.h | ||
hierarchy.h | ||
light.h | ||
scene.h | ||
transform.h | ||
types.h |