mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
de786ce197
Hierarchies are now much closer to being more general in that they are not tied to 3d transforms. This is a major step to moving the whole entity/transform system into an ECS. |
||
---|---|---|
.. | ||
camera.h | ||
component.h | ||
entity.h | ||
hierarchy.h | ||
light.h | ||
scene.h | ||
transform.h | ||
types.h |