quakeforge/libs/video/renderer/gl
Bill Currie 51b73eee73 [renderer] Add fontid to Draw_AddFont and Draw_FontString
It's not used yet, but the vulkan draw implementation will eventually
support multiple fonts being loaded (and rendered at a time).
2022-10-03 09:01:54 +09:00
..
gl_draw.c [renderer] Add fontid to Draw_AddFont and Draw_FontString 2022-10-03 09:01:54 +09:00
gl_dyn_lights.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c Fix a bunch of issues for clang 2022-07-31 17:15:40 +09:00
gl_mod_alias.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
gl_mod_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
gl_mod_sprite.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
gl_rmain.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
gl_rmisc.c [model] Move visframe out of msurface_t 2022-05-22 16:38:50 +09:00
gl_rsurf.c [model] Clean out some useless surface flags 2022-05-22 23:38:18 +09:00
gl_sky.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_sky_clip.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_textures.c [renderer] Report scrap rectangle counts 2022-09-20 19:32:41 +09:00
gl_warp.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00