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https://git.code.sf.net/p/quake/quakeforge
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de786ce197
Hierarchies are now much closer to being more general in that they are not tied to 3d transforms. This is a major step to moving the whole entity/transform system into an ECS.
326 lines
9.8 KiB
C
326 lines
9.8 KiB
C
/*
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transform.h
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Transform management
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/02/26
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_scene_transform_h
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#define __QF_scene_transform_h
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#include "QF/darray.h"
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#include "QF/qtypes.h"
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#include "QF/scene/hierarchy.h"
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#include "QF/simd/vec4f.h"
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#include "QF/simd/mat4f.h"
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/** \defgroup transform Transform management
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\ingroup utils
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*/
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///@{
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enum {
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transform_type_name,
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transform_type_tag,
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transform_type_modified,
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transform_type_localMatrix,
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transform_type_localInverse,
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transform_type_worldMatrix,
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transform_type_worldInverse,
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transform_type_localRotation,
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transform_type_localScale,
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transform_type_worldRotation,
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transform_type_worldScale,
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transform_type_count
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};
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typedef struct transform_s {
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hierref_t ref;
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} transform_t;
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#define XFORMINLINE GNU89INLINE inline __attribute__((pure))
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transform_t *Transform_New (struct scene_s *scene, transform_t *parent);
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/* Deletes all child transforms, and transform names */
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void Transform_Delete (struct scene_s *scene, transform_t *transform);
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transform_t *Transform_NewNamed (struct scene_s *scene, transform_t *parent,
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const char *name);
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XFORMINLINE uint32_t Transform_ChildCount (const transform_t *transform);
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XFORMINLINE transform_t *Transform_GetChild (const transform_t *transform,
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uint32_t childIndex);
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void Transform_SetParent (struct scene_s *scene,
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transform_t *transform, transform_t *parent);
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XFORMINLINE transform_t *Transform_GetParent (const transform_t *transform);
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void Transform_SetName (transform_t *transform, const char *name);
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XFORMINLINE const char *Transform_GetName (const transform_t *transform);
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void Transform_SetTag (transform_t *transform, uint32_t tag);
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XFORMINLINE uint32_t Transform_GetTag (const transform_t *transform);
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GNU89INLINE inline void Transform_GetLocalMatrix (const transform_t *transform, mat4f_t mat);
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GNU89INLINE inline void Transform_GetLocalInverse (const transform_t *transform, mat4f_t mat);
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GNU89INLINE inline void Transform_GetWorldMatrix (const transform_t *transform, mat4f_t mat);
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// XXX the pointer may be invalidated by hierarchy updates
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XFORMINLINE const vec4f_t *Transform_GetWorldMatrixPtr (const transform_t *transform);
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GNU89INLINE inline void Transform_GetWorldInverse (const transform_t *transform, mat4f_t mat);
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XFORMINLINE vec4f_t Transform_GetLocalPosition (const transform_t *transform);
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void Transform_SetLocalPosition (transform_t *transform, vec4f_t position);
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XFORMINLINE vec4f_t Transform_GetLocalRotation (const transform_t *transform);
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void Transform_SetLocalRotation (transform_t *transform, vec4f_t rotation);
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XFORMINLINE vec4f_t Transform_GetLocalScale (const transform_t *transform);
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void Transform_SetLocalScale (transform_t *transform, vec4f_t scale);
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XFORMINLINE vec4f_t Transform_GetWorldPosition (const transform_t *transform);
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void Transform_SetWorldPosition (transform_t *transform, vec4f_t position);
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XFORMINLINE vec4f_t Transform_GetWorldRotation (const transform_t *transform);
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void Transform_SetWorldRotation (transform_t *transform, vec4f_t rotation);
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XFORMINLINE vec4f_t Transform_GetWorldScale (const transform_t *transform);
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void Transform_SetLocalTransform (transform_t *transform, vec4f_t scale,
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vec4f_t rotation, vec4f_t position);
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// NOTE: these use X: forward, -Y: right, Z:up
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// aslo, not guaranteed to be normalized or even orthogonal
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XFORMINLINE vec4f_t Transform_Forward (const transform_t *transform);
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XFORMINLINE vec4f_t Transform_Right (const transform_t *transform);
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XFORMINLINE vec4f_t Transform_Up (const transform_t *transform);
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// no SetWorldScale because after rotations, non uniform scale becomes shear
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#undef XFORMINLINE
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#ifndef IMPLEMENT_TRANSFORM_Funcs
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#define XFORMINLINE GNU89INLINE inline
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#else
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#define XFORMINLINE VISIBLE
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#endif
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XFORMINLINE
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uint32_t
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Transform_ChildCount (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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return h->childCount[ref->index];
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}
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XFORMINLINE
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transform_t *
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Transform_GetChild (const transform_t *transform, uint32_t childIndex)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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if (childIndex >= h->childCount[ref->index]) {
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return 0;
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}
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return (transform_t *) h->ref[h->childIndex[ref->index] + childIndex];
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}
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XFORMINLINE
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transform_t *
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Transform_GetParent (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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if (ref->index == 0) {
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return 0;
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}
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hierarchy_t *h = ref->hierarchy;
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return (transform_t *) h->ref[h->parentIndex[ref->index]];
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}
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XFORMINLINE
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const char *
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Transform_GetName (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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char **name = h->components[transform_type_name];
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return name[ref->index];
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}
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XFORMINLINE
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uint32_t
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Transform_GetTag (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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uint32_t *tag = h->components[transform_type_tag];
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return tag[ref->index];
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}
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XFORMINLINE
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void
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Transform_GetLocalMatrix (const transform_t *transform, mat4f_t mat)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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mat4f_t *localMatrix = h->components[transform_type_localMatrix];
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vec4f_t *src = localMatrix[ref->index];
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mat[0] = src[0];
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mat[1] = src[1];
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mat[2] = src[2];
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mat[3] = src[3];
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}
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XFORMINLINE
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void
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Transform_GetLocalInverse (const transform_t *transform, mat4f_t mat)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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mat4f_t *localInverse = h->components[transform_type_localInverse];
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vec4f_t *src = localInverse[ref->index];
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mat[0] = src[0];
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mat[1] = src[1];
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mat[2] = src[2];
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mat[3] = src[3];
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}
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XFORMINLINE
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void
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Transform_GetWorldMatrix (const transform_t *transform, mat4f_t mat)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
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vec4f_t *src = worldMatrix[ref->index];
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mat[0] = src[0];
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mat[1] = src[1];
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mat[2] = src[2];
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mat[3] = src[3];
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}
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XFORMINLINE
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const vec4f_t *
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Transform_GetWorldMatrixPtr (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
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return worldMatrix[ref->index];
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}
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XFORMINLINE
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void
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Transform_GetWorldInverse (const transform_t *transform, mat4f_t mat)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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mat4f_t *worldInverse = h->components[transform_type_worldInverse];
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vec4f_t *src = worldInverse[ref->index];
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mat[0] = src[0];
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mat[1] = src[1];
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mat[2] = src[2];
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mat[3] = src[3];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetLocalPosition (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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mat4f_t *localMatrix = h->components[transform_type_localMatrix];
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return localMatrix[ref->index][3];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetLocalRotation (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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vec4f_t *localRotation = h->components[transform_type_localRotation];
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return localRotation[ref->index];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetLocalScale (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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vec4f_t *localScale = h->components[transform_type_localScale];
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return localScale[ref->index];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetWorldPosition (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
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return worldMatrix[ref->index][3];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetWorldRotation (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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vec4f_t *worldRotation = h->components[transform_type_worldRotation];
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return worldRotation[ref->index];
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}
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XFORMINLINE
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vec4f_t
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Transform_GetWorldScale (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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vec4f_t *worldScale = h->components[transform_type_worldScale];
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return worldScale[ref->index];
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}
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XFORMINLINE
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vec4f_t
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Transform_Forward (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
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return worldMatrix[ref->index][0];
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}
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XFORMINLINE
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vec4f_t
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Transform_Right (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
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return -worldMatrix[ref->index][1];
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}
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XFORMINLINE
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vec4f_t
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Transform_Up (const transform_t *transform)
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{
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__auto_type ref = (const hierref_t *) transform;
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hierarchy_t *h = ref->hierarchy;
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mat4f_t *worldMatrix = h->components[transform_type_worldMatrix];
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return worldMatrix[ref->index][2];
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}
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///@}
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#endif//__QF_scene_transform_h
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