quakeforge/include/QF/scene
Bill Currie de786ce197 [scene] Use hierref_t instead of transform_t in hierarchy
Hierarchies are now much closer to being more general in that they are
not tied to 3d transforms. This is a major step to moving the whole
entity/transform system into an ECS.
2022-10-22 13:04:07 +09:00
..
camera.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
component.h [scene] Add has/get component functions 2022-10-21 19:12:20 +09:00
entity.h [scene] Swtich from - to ~ for entity id index 2022-10-15 14:48:39 +09:00
hierarchy.h [scene] Use hierref_t instead of transform_t in hierarchy 2022-10-22 13:04:07 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
transform.h [scene] Use hierref_t instead of transform_t in hierarchy 2022-10-22 13:04:07 +09:00
types.h