quakeforge/qw/include
Bill Currie c2c3a62956 nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
cache the value.

don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).

rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.

make sw32 screenshots actually get written.

hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
..
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
bothdefs.h This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
cl_cam.h mvd playback support. seems to work (get some weird entities hanging around 2002-10-02 21:56:45 +00:00
cl_demo.h rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos) 2002-06-08 23:22:26 +00:00
cl_ents.h mvd playback support. seems to work (get some weird entities hanging around 2002-10-02 21:56:45 +00:00
cl_input.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
cl_main.h Added a GIB event system for registering GIB callback functions to be 2003-01-03 04:30:38 +00:00
cl_parse.h mvd playback support. seems to work (get some weird entities hanging around 2002-10-02 21:56:45 +00:00
cl_pred.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_skin.h split out the qw client specific skin code from skin.c 2001-05-11 22:47:15 +00:00
cl_slist.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_tent.h sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be 2001-12-03 05:36:39 +00:00
client.h rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar, 2003-05-09 20:30:50 +00:00
crudefile.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
game.h no header includes cvar.h now 2001-05-31 03:41:35 +00:00
host.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
Makefile.am Added client.connect, client.spawn, and client.disconnect GIB events. 2003-02-28 05:09:46 +00:00
msg_ucmd.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
net_svc.h - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
pmove.h fix a bunch of ;; typos 2002-11-20 21:44:04 +00:00
protocol.h clean up the multiple definitions of the DF_* flags 2002-11-22 17:45:30 +00:00
server.h nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
sv_demo.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
sv_gib.h mindHog's qfpython patch. GIB info string event callbacks and a compile fix 2003-05-16 16:17:24 +00:00
sv_pr_cmds.h implement WriteBytes for qc 2003-03-02 03:25:47 +00:00
sv_progs.h support tonik's single player/coop qw port 2002-10-24 02:45:16 +00:00