quakeforge/libs/video/renderer/vulkan/vulkan_scene.c
Bill Currie bba82d3da1 [vulkan] Move frames from vulkan_ctx to renderctx
Part of the command buffer fix, but also a step towards cleaning up
vulkan_ctx.
2023-06-22 16:47:15 +09:00

228 lines
6.2 KiB
C

/*
vulkan_scene.c
Vulkan scene handling
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/5/24
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/mathlib.h"
#include "QF/set.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_scene.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/render.h"
#include "QF/Vulkan/resource.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static const int qfv_max_entities = 4096; //FIXME should make dynamic
int
Vulkan_Scene_MaxEntities (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
return sctx->max_entities;
}
VkDescriptorSet
Vulkan_Scene_Descriptors (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
return sframe->descriptors;
}
int
Vulkan_Scene_AddEntity (vulkan_ctx_t *ctx, entity_t entity)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
entdata_t *entdata = 0;
int render_id = -1;
//lock
int ent_id = Ent_Index (entity.id + 1);//nullent -> 0
if (!set_is_member (sframe->pooled_entities, ent_id)) {
if (sframe->entity_pool.size < sframe->entity_pool.maxSize) {
set_add (sframe->pooled_entities, ent_id);
render_id = sframe->entity_pool.size++;
entdata = sframe->entity_pool.a + render_id;
}
}
if (Entity_Valid (entity)) {
renderer_t *renderer = Ent_GetComponent (entity.id, scene_renderer,
entity.reg);
renderer->render_id = render_id;
}
//unlock
if (entdata) {
mat4f_t f;
vec4f_t color;
if (Entity_Valid (entity)) { //FIXME give world entity an entity :P
transform_t transform = Entity_Transform (entity);
renderer_t *renderer = Ent_GetComponent (entity.id, scene_renderer,
entity.reg);
mat4ftranspose (f, Transform_GetWorldMatrixPtr (transform));
entdata->xform[0] = f[0];
entdata->xform[1] = f[1];
entdata->xform[2] = f[2];
color = (vec4f_t) { QuatExpand (renderer->colormod) };
} else {
entdata->xform[0] = (vec4f_t) { 1, 0, 0, 0 };
entdata->xform[1] = (vec4f_t) { 0, 1, 0, 0 };
entdata->xform[2] = (vec4f_t) { 0, 0, 1, 0 };
color = (vec4f_t) { 1, 1, 1, 1 };
}
entdata->color = color;
}
return render_id;
}
void
Vulkan_Scene_Flush (vulkan_ctx_t *ctx)
{
scenectx_t *sctx = ctx->scene_context;
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
set_empty (sframe->pooled_entities);
sframe->entity_pool.size = 0;
}
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
0, 0, 0
};
void
Vulkan_Scene_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
qfvPushDebug (ctx, "scene init");
scenectx_t *sctx = calloc (1, sizeof (scenectx_t)
+ sizeof (qfv_resource_t)
+ sizeof (qfv_resobj_t));
ctx->scene_context = sctx;
sctx->max_entities = qfv_max_entities;
auto rctx = ctx->render_context;
size_t frames = rctx->frames.size;
DARRAY_INIT (&sctx->frames, frames);
DARRAY_RESIZE (&sctx->frames, frames);
sctx->frames.grow = 0;
sctx->entities = (qfv_resource_t *) &sctx[1];
*sctx->entities = (qfv_resource_t) {
.name = "scene",
.va_ctx = ctx->va_ctx,
.memory_properties = VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
.num_objects = 1,
.objects = (qfv_resobj_t *) &sctx->entities[1],
};
sctx->entities->objects[0] = (qfv_resobj_t) {
.name = "entities",
.type = qfv_res_buffer,
.buffer = {
.size = frames * qfv_max_entities * sizeof (entdata_t),
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
},
};
QFV_CreateResource (device, sctx->entities);
sctx->pool = Vulkan_CreateDescriptorPool (ctx, "entity_pool");
sctx->setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "entity_set");
__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (frames, alloca);
for (size_t i = 0; i < layouts->size; i++) {
layouts->a[i] = sctx->setLayout;
}
__auto_type sets = QFV_AllocateDescriptorSet (device, sctx->pool, layouts);
entdata_t *entdata;
dfunc->vkMapMemory (device->dev, sctx->entities->memory, 0, VK_WHOLE_SIZE,
0, (void **) &entdata);
VkBuffer buffer = sctx->entities->objects[0].buffer.buffer;
size_t entdata_size = qfv_max_entities * sizeof (entdata_t);
for (size_t i = 0; i < frames; i++) {
__auto_type sframe = &sctx->frames.a[i];
sframe->descriptors = sets->a[i];
VkDescriptorBufferInfo bufferInfo = {
buffer, i * entdata_size, entdata_size
};
VkWriteDescriptorSet write[1];
write[0] = base_buffer_write;
write[0].dstSet = sframe->descriptors;
write[0].pBufferInfo = &bufferInfo;
dfunc->vkUpdateDescriptorSets (device->dev, 1, write, 0, 0);
sframe->entity_pool = (entdataset_t) {
.maxSize = qfv_max_entities,
.a = entdata + i * qfv_max_entities,
};
sframe->pooled_entities = set_new ();
}
free (sets);
qfvPopDebug (ctx);
}
void
Vulkan_Scene_Shutdown (vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, "scene shutdown");
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
scenectx_t *sctx = ctx->scene_context;
for (size_t i = 0; i < sctx->frames.size; i++) {
__auto_type sframe = &sctx->frames.a[i];
set_delete (sframe->pooled_entities);
}
dfunc->vkUnmapMemory (device->dev, sctx->entities->memory);
QFV_DestroyResource (device, sctx->entities);
free (sctx->frames.a);
free (sctx);
qfvPopDebug (ctx);
}