mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-20 07:50:45 +00:00
dbe00c3dfa
bsp_draw_queue isn't the right place, but it's just place-holder code to help get the rest of the renderers up and running before I tackle bsp rendering. Fixes the segfault in demo1 when the zombies get gibbed, resulting in zombie entities. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |