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https://git.code.sf.net/p/quake/quakeforge
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999dd8248b
Loading is broken for multi-file image sets due to the way images are loaded (this needs some thought for making it effecient), but the Blender environment map loading works.
27 lines
931 B
C
27 lines
931 B
C
#ifndef __QF_Vulkan_qf_texture_h
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#define __QF_Vulkan_qf_texture_h
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#include "QF/image.h"
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#include "QF/Vulkan/qf_vid.h"
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typedef struct qfv_tex_s {
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VkDeviceMemory memory;
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size_t offset;
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VkImage image;
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VkImageView view;
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} qfv_tex_t;
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void Vulkan_ExpandPalette (byte *dst, const byte *src, const byte *palette,
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int alpha, int count);
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qfv_tex_t *Vulkan_LoadTex (struct vulkan_ctx_s *ctx, tex_t *tex, int mip,
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const char *name);
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qfv_tex_t *Vulkan_LoadEnvMap (struct vulkan_ctx_s *ctx, tex_t *tex,
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const char *name);
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qfv_tex_t *Vulkan_LoadEnvSides (struct vulkan_ctx_s *ctx, tex_t **tex,
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const char *name);
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VkImageView Vulkan_TexImageView (qfv_tex_t *tex) __attribute__((pure));
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void Vulkan_UnloadTex (struct vulkan_ctx_s *ctx, qfv_tex_t *tex);
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void Vulkan_Texture_Init (struct vulkan_ctx_s *ctx);
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void Vulkan_Texture_Shutdown (struct vulkan_ctx_s *ctx);
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#endif//__QF_Vulkan_qf_texture_h
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