quakeforge/libs/video
Bill Currie e7401c5ff4 [vulkan] Regenerate mips for transparent textures
BSP textures have pre-generated mips, including the transparent
textures, but mips don't play nicely with the transparency color (255):
it gets blended to other colors (at least in ad tears). Regenerating the
mips from the rgba texture (using transparent black) produces nice
results.

Also, needed to discard on 0 alpha to avoid weird interactions with fog
(I didn't know ad tears had fog: I guess I had last loaded it before
implementing fog).
2024-10-04 22:10:08 +09:00
..
renderer [vulkan] Regenerate mips for transparent textures 2024-10-04 22:10:08 +09:00
targets [win] Fix some bitrot for building 2024-09-24 19:49:41 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00