quakeforge/ruamoko/qwaq/qwaq-app.r
Bill Currie 1c13339bbe [qwaq] Create a type encoding class
For now it just manages type encodings via their encoding string,
ensuring types are fetched from the target only once, if at all (may
already have the type due to it being common).
2020-03-30 12:43:02 +09:00

163 lines
2.8 KiB
R

int fence;
#include <AutoreleasePool.h>
#include <key.h>
#include "ui/color.h"
#include "ui/curses.h"
#include "ui/group.h"
#include "ui/view.h"
#include "debugger/debugger.h"
#include "qwaq-app.h"
int color_palette[64];
static AutoreleasePool *autorelease_pool;
static void
arp_start (void)
{
autorelease_pool = [[AutoreleasePool alloc] init];
}
static void
arp_end (void)
{
[autorelease_pool release];
autorelease_pool = nil;
}
@implementation QwaqApplication
+app
{
return [[[self alloc] init] autorelease];
}
-init
{
if (!(self = [super init])) {
return nil;
}
initialize ();
for (int i = 1; i < 64; i++) {
init_pair (i, i & 0x7, i >> 3);
color_palette[i] = COLOR_PAIR (i);
}
screen = [TextContext screen];
screenSize = [screen size];
objects = [[Group alloc] initWithContext: screen owner: nil];
[screen bkgd: color_palette[047]];
[screen scrollok: 1];
[screen clear];
wrefresh (stdscr);//FIXME
debuggers = [[Array array] retain];
return self;
}
-(Extent)size
{
return screenSize;
}
-(TextContext *)screen
{
return screen;
}
-draw
{
[objects draw];
[TextContext refresh];
return self;
}
-(Debugger *)find_debugger:(qdb_target_t) target
{
Debugger *debugger;
for (int i = [debuggers count]; i-- > 0; ) {
debugger = [debuggers objectAtIndex: i];
if ([debugger target].handle == target.handle) {
return debugger;
}
}
debugger = [[Debugger alloc] initWithTarget: target];
[debuggers addObject: debugger];
return debugger;
}
-handleEvent: (qwaq_event_t *) event
{
switch (event.what) {
case qe_resize:
Extent delta;
delta.width = event.resize.width - screenSize.width;
delta.height = event.resize.height - screenSize.height;
resizeterm (event.resize.width, event.resize.height);
[screen resizeTo: {event.resize.width, event.resize.height}];
screenSize = [screen size];
[objects resize: delta];
[screen refresh];
event.what = qe_none;
break;
case qe_key:
if (event.key.code == '\x18' || event.key.code == '\x11') {
endState = event.message.int_val;
event.what = qe_none;
}
break;
case qe_debug_event:
[[self find_debugger:{event.message.int_val}] handleDebugEvent];
event.what = qe_none;
break;
}
if (event.what != qe_none) {
[objects handleEvent: event];
}
return self;
}
-run
{
[objects takeFocus];
[self draw];
do {
arp_start ();
get_event (&event);
if (event.what != qe_none) {
[self handleEvent: &event];
}
arp_end ();
} while (!endState);
return self;
}
-addView:(View *)view
{
[objects insertSelected: view];
[screen refresh];
return self;
}
@end
QwaqApplication *application;
int main (int argc, string *argv)
{
fence = 0;
//while (!fence) {}
application = [[QwaqApplication app] retain];
[application run];
[application release];
qwaq_event_t event;
get_event (&event); // XXX need a "wait for queue idle"
return 0;
}