quakeforge/include/QF/plugin/vid_render.h
Bill Currie 25a14eb232 [renderer] Add a cell-based character buffer
This is intended for the built-in 8x8 bitmap characters and quake's
"conchars", but could potentially be used for any simple (non-composed
characters) mono-spaced font. Currently, the buffers can be created,
destroyed, cleared, scrolled vertically in either direction, and
rendered to the screen in a single blast.

One of the reasons for creating the buffer is to make it so scaling can
be supported in the sw renderer.
2022-09-15 14:24:33 +09:00

163 lines
5.6 KiB
C

/*
QF/plugin/vid_render.h
Video Renderer plugin data types
Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_plugin_vid_render_h
#define __QF_plugin_vid_render_h
#include <QF/draw.h>
#include <QF/plugin.h>
#include <QF/qtypes.h>
#include <QF/render.h>
#include <QF/screen.h>
struct plitem_s;
struct cvar_s;
struct scene_s;
struct skin_s;
struct mod_alias_ctx_s;
struct mod_sprite_ctx_s;
struct entqueue_s;
struct framebuffer_s;
struct vrect_s;
struct texture_s;
/*
All video plugins must export these functions
*/
typedef struct vid_model_funcs_s {
size_t texture_render_size;// size of renderer specific texture data
void (*Mod_LoadLighting) (model_t *mod, bsp_t *bsp);
void (*Mod_SubdivideSurface) (model_t *mod, msurface_t *fa);
void (*Mod_ProcessTexture) (model_t *mod, struct texture_s *tx);
void (*Mod_LoadIQM) (model_t *mod, void *buffer);
void (*Mod_LoadAliasModel) (model_t *mod, void *buffer,
cache_allocator_t allocator);
void (*Mod_LoadSpriteModel) (model_t *mod, void *buffer);
void (*Mod_MakeAliasModelDisplayLists) (struct mod_alias_ctx_s *alias_ctx,
void *_m, int _s, int extra);
void (*Mod_LoadAllSkins) (struct mod_alias_ctx_s *alias_ctx);
void (*Mod_FinalizeAliasModel) (struct mod_alias_ctx_s *alias_ctx);
void (*Mod_LoadExternalSkins) (struct mod_alias_ctx_s *alias_ctx);
void (*Mod_IQMFinish) (model_t *mod);
int alias_cache;
void (*Mod_SpriteLoadFrames) (struct mod_sprite_ctx_s *sprite_ctx);
void (*Skin_Free) (struct skin_s *skin);
struct skin_s *(*Skin_SetColormap) (struct skin_s *skin, int cmap);
struct skin_s *(*Skin_SetSkin) (struct skin_s *skin, int cmap,
const char *skinname);
void (*Skin_SetupSkin) (struct skin_s *skin, int cmap);
void (*Skin_SetTranslation) (int cmap, int top, int bottom);
void (*Skin_ProcessTranslation) (int cmap, const byte *translation);
void (*Skin_InitTranslations) (void);
} vid_model_funcs_t;
struct tex_s;
struct rfont_s;
struct draw_charbuffer_s;
typedef void (*capfunc_t) (struct tex_s *screencap, void *data);
typedef struct vid_render_funcs_s {
void (*init) (void);
void (*Draw_CharBuffer) (int x, int y, struct draw_charbuffer_s *buffer);
void (*Draw_Character) (int x, int y, unsigned ch);
void (*Draw_String) (int x, int y, const char *str);
void (*Draw_nString) (int x, int y, const char *str, int count);
void (*Draw_AltString) (int x, int y, const char *str);
void (*Draw_ConsoleBackground) (int lines, byte alpha);
void (*Draw_Crosshair) (void);
void (*Draw_CrosshairAt) (int ch, int x, int y);
void (*Draw_TileClear) (int x, int y, int w, int h);
void (*Draw_Fill) (int x, int y, int w, int h, int c);
void (*Draw_Line) (int x0, int y0, int x1, int y1, int c);
void (*Draw_TextBox) (int x, int y, int width, int lines, byte alpha);
void (*Draw_FadeScreen) (void);
void (*Draw_BlendScreen) (quat_t color);
qpic_t *(*Draw_CachePic) (const char *path, qboolean alpha);
void (*Draw_UncachePic) (const char *path);
qpic_t *(*Draw_MakePic) (int width, int height, const byte *data);
void (*Draw_DestroyPic) (qpic_t *pic);
qpic_t *(*Draw_PicFromWad) (const char *name);
void (*Draw_Pic) (int x, int y, qpic_t *pic);
void (*Draw_Picf) (float x, float y, qpic_t *pic);
void (*Draw_SubPic) (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height);
void (*Draw_AddFont) (struct rfont_s *font);
void (*Draw_FontString) (int x, int y, const char *str);
struct psystem_s *(*ParticleSystem) (void);
void (*R_Init) (void);
void (*R_ClearState) (void);
void (*R_LoadSkys) (const char *);
void (*R_NewScene) (struct scene_s *scene);
void (*R_LineGraph) (int x, int y, int *h_vals, int count, int height);
void (*begin_frame) (void);
void (*render_view) (void);
void (*draw_entities) (struct entqueue_s *queue);
void (*draw_particles) (struct psystem_s *psystem);
void (*draw_transparent) (void);
void (*post_process) (struct framebuffer_s *src);
void (*set_2d) (int scaled);
void (*end_frame) (void);
struct framebuffer_s *(*create_cube_map) (int side);
struct framebuffer_s *(*create_frame_buffer) (int width, int height);
void (*bind_framebuffer) (struct framebuffer_s *framebuffer);
void (*set_viewport) (const struct vrect_s *view);
// x and y are tan(f/2) for fov_x and fov_y
void (*set_fov) (float x, float y);
void (*capture_screen) (capfunc_t callback, void *data);
vid_model_funcs_t *model_funcs;
} vid_render_funcs_t;
typedef struct vid_render_data_s {
viddef_t *vid;
refdef_t *refdef;
struct view_s *scr_view;
int scr_copytop;
int scr_copyeverything;
int scr_fullupdate; // set to 0 to force full redraw
void (*viewsize_callback) (int view_size);
int *scr_viewsize;
int *graphheight;
float min_wateralpha;
qboolean force_fullscreen;
qboolean inhibit_viewmodel;
qboolean paused;
int lineadj;
struct entity_s *view_model;
double frametime;
double realtime;
lightstyle_t *lightstyle;
} vid_render_data_t;
#endif // __QF_plugin_vid_render_h