quakeforge/libs/video/renderer/vulkan/vulkan_sprite.c
Bill Currie aac4c6ef7a [vulkan] Get multiple frame buffers working
Now each (high level) render pass can have its own frame buffer. The
current goal is to get the final output render pass to just transfer the
composed output to the swap chain image, potentially with scaling (my
laptop might be able to cope).
2022-11-21 17:25:55 +09:00

345 lines
10 KiB
C

/*
vulkan_sprite.c
Vulkan sprite model pipeline
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/12/14
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "qfalloca.h"
#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/image.h"
#include "QF/render.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_renderpass.h"
#include "QF/Vulkan/qf_sprite.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/instance.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static const char * __attribute__((used)) sprite_pass_names[] = {
"depth",
"g-buffer",
"translucent",
};
static QFV_Subpass subpass_map[] = {
QFV_passDepth, // QFV_spriteDepth
QFV_passGBuffer, // QFV_spriteGBuffer
QFV_passTranslucent, // QFV_spriteTranslucent
};
static void
emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite,
int numPC, qfv_push_constants_t *constants,
qfv_renderframe_t *rFrame, entity_t ent)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
Vulkan_BeginEntityLabel (ctx, cmd, ent);
QFV_PushConstants (device, cmd, sctx->layout, numPC, constants);
VkDescriptorSet sets[] = {
sprite->descriptors,
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
sctx->layout, 1, 1, sets, 0, 0);
dfunc->vkCmdDraw (cmd, 4, 1, 0, 0);
QFV_CmdEndLabel (device, cmd);
}
void
Vulkan_DrawSprite (entity_t ent, qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
model_t *model = renderer->model;
msprite_t *sprite = model->cache.data;
mat4f_t mat = {};
uint32_t frame;
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
{ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
64, sizeof (frame), &frame },
};
animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
ent.reg);
frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation);
transform_t transform = Entity_Transform (ent);
mat[3] = Transform_GetWorldPosition (transform);
vec4f_t cameravec = r_refdef.frame.position - mat[3];
R_BillboardFrame (transform, sprite->type, cameravec,
&mat[2], &mat[1], &mat[0]);
mat[0] = -mat[0];
emit_commands (sframe->cmdSet.a[QFV_spriteDepth],
(qfv_sprite_t *) ((byte *) sprite + sprite->data),
2, push_constants, rFrame, ent);
emit_commands (sframe->cmdSet.a[QFV_spriteGBuffer],
(qfv_sprite_t *) ((byte *) sprite + sprite->data),
2, push_constants, rFrame, ent);
}
static void
sprite_begin_subpass (QFV_SpriteSubpass subpass, VkPipeline pipeline,
qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = sframe->cmdSet.a[subpass];
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
rFrame->renderpass->renderpass, subpass_map[subpass],
rFrame->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "sprite:%s",
sprite_pass_names[subpass]),
{ 0.6, 0.5, 0, 1});
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
sctx->layout, 0, 1, sets, 0, 0);
dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor);
//XXX glsl_Fog_GetColor (fog);
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
}
static void
sprite_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
QFV_duCmdEndLabel (device, cmd);
dfunc->vkEndCommandBuffer (cmd);
}
void
Vulkan_SpriteBegin (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
//XXX quat_t fog;
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
sframe->cmdSet.a[QFV_spriteDepth]);
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer],
sframe->cmdSet.a[QFV_spriteGBuffer]);
sprite_begin_subpass (QFV_spriteDepth, sctx->depth, rFrame);
sprite_begin_subpass (QFV_spriteGBuffer, sctx->gbuf, rFrame);
}
void
Vulkan_SpriteEnd (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
sprite_end_subpass (sframe->cmdSet.a[QFV_spriteDepth], ctx);
sprite_end_subpass (sframe->cmdSet.a[QFV_spriteGBuffer], ctx);
}
static VkDescriptorBufferInfo base_buffer_info = {
.range = VK_WHOLE_SIZE,
};
static VkDescriptorImageInfo base_image_info = {
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
static VkWriteDescriptorSet base_buffer_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
};
static VkWriteDescriptorSet base_image_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 1,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
};
void
Vulkan_Sprite_DescriptorSet (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
//FIXME kinda dumb
__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (1, alloca);
for (size_t i = 0; i < layouts->size; i++) {
layouts->a[i] = sctx->setLayout;
}
__auto_type sets = QFV_AllocateDescriptorSet (device, sctx->pool, layouts);
sprite->descriptors = sets->a[0];
free (sets);
VkDescriptorBufferInfo bufferInfo[1];
bufferInfo[0] = base_buffer_info;
bufferInfo[0].buffer = sprite->verts;
VkDescriptorImageInfo imageInfo[1];
imageInfo[0] = base_image_info;
imageInfo[0].sampler = sctx->sampler;
imageInfo[0].imageView = sprite->view;
VkWriteDescriptorSet write[2];
write[0] = base_buffer_write;
write[0].dstSet = sprite->descriptors;
write[0].pBufferInfo = bufferInfo;
write[1] = base_image_write;
write[1].dstSet = sprite->descriptors;
write[1].pImageInfo = imageInfo;
dfunc->vkUpdateDescriptorSets (device->dev, 2, write, 0, 0);
}
void
Vulkan_Sprint_FreeDescriptors (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
dfunc->vkFreeDescriptorSets (device->dev, sctx->pool, 1,
&sprite->descriptors);
}
void
Vulkan_Sprite_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfvPushDebug (ctx, "sprite init");
spritectx_t *sctx = calloc (1, sizeof (spritectx_t));
ctx->sprite_context = sctx;
size_t frames = ctx->frames.size;
DARRAY_INIT (&sctx->frames, frames);
DARRAY_RESIZE (&sctx->frames, frames);
sctx->frames.grow = 0;
sctx->depth = Vulkan_CreateGraphicsPipeline (ctx, "sprite_depth");
sctx->gbuf = Vulkan_CreateGraphicsPipeline (ctx, "sprite_gbuf");
sctx->layout = Vulkan_CreatePipelineLayout (ctx, "sprite_layout");
sctx->sampler = Vulkan_CreateSampler (ctx, "sprite_sampler");
sctx->pool = Vulkan_CreateDescriptorPool (ctx, "sprite_pool");
sctx->setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "sprite_set");
for (size_t i = 0; i < frames; i++) {
__auto_type sframe = &sctx->frames.a[i];
DARRAY_INIT (&sframe->cmdSet, QFV_spriteNumPasses);
DARRAY_RESIZE (&sframe->cmdSet, QFV_spriteNumPasses);
sframe->cmdSet.grow = 0;
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &sframe->cmdSet);
for (int j = 0; j < QFV_spriteNumPasses; j++) {
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
sframe->cmdSet.a[j],
va (ctx->va_ctx, "cmd:sprite:%zd:%s", i,
sprite_pass_names[j]));
}
}
qfvPopDebug (ctx);
}
void
Vulkan_Sprite_Shutdown (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
for (size_t i = 0; i < sctx->frames.size; i++) {
__auto_type sframe = &sctx->frames.a[i];
free (sframe->cmdSet.a);
}
dfunc->vkDestroyPipeline (device->dev, sctx->depth, 0);
dfunc->vkDestroyPipeline (device->dev, sctx->gbuf, 0);
free (sctx->frames.a);
free (sctx);
}