mirror of
https://git.code.sf.net/p/quake/quakeforge
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d673887bf1
Things are a bit of a mess with interdependence between sub-module initialization and render pass initialization, and window resizing is broken, but the main render pass rendering to an image that is then post-processed (currently just blitted) is working. This will make it possible to implement fisheye and water warp (and other effects, of course). |
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renderer | ||
targets | ||
Makemodule.am |