quakeforge/libs/video/renderer/vid_render_glsl.c
Bill Currie d62772e9cc Separate render module loading from initialization.
This allows the vid module to load the render module and access render
specific functions before the renderer initializes, which happens to need
an initialized vid module...
2012-04-11 14:58:56 +09:00

171 lines
3.3 KiB
C

/*
vid_render_glsl.c
GLSL version of the renderer
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "glsl/namehack.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "glsl/namehack.h"
static vid_model_funcs_t model_funcs = {
glsl_Mod_LoadExternalTextures,
glsl_Mod_LoadLighting,
glsl_Mod_SubdivideSurface,
glsl_Mod_ProcessTexture,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
glsl_Mod_MakeAliasModelDisplayLists,
glsl_Mod_LoadSkin,
glsl_Mod_FinalizeAliasModel,
glsl_Mod_LoadExternalSkins,
0,
glsl_Mod_SpriteLoadTexture,
Skin_SetColormap,
Skin_SetSkin,
glsl_Skin_SetupSkin,
Skin_SetTranslation,
glsl_Skin_ProcessTranslation,
glsl_Skin_InitTranslations,
};
vid_render_funcs_t glsl_vid_render_funcs = {
glsl_Draw_Init,
glsl_Draw_Character,
glsl_Draw_String,
glsl_Draw_nString,
glsl_Draw_AltString,
glsl_Draw_ConsoleBackground,
glsl_Draw_Crosshair,
glsl_Draw_CrosshairAt,
glsl_Draw_TileClear,
glsl_Draw_Fill,
glsl_Draw_TextBox,
glsl_Draw_FadeScreen,
glsl_Draw_BlendScreen,
glsl_Draw_CachePic,
glsl_Draw_UncachePic,
glsl_Draw_MakePic,
glsl_Draw_DestroyPic,
glsl_Draw_PicFromWad,
glsl_Draw_Pic,
glsl_Draw_Picf,
glsl_Draw_SubPic,
glsl_SCR_UpdateScreen,
SCR_DrawRam,
SCR_DrawTurtle,
SCR_DrawPause,
glsl_SCR_CaptureBGR,
glsl_SCR_ScreenShot,
SCR_DrawStringToSnap,
glsl_Fog_Update,
glsl_Fog_ParseWorldspawn,
glsl_R_Init,
glsl_R_ClearState,
glsl_R_LoadSkys,
glsl_R_NewMap,
R_AddEfrags,
R_RemoveEfrags,
R_EnqueueEntity,
glsl_R_LineGraph,
R_AllocDlight,
R_AllocEntity,
glsl_R_RenderView,
R_DecayLights,
0,
&model_funcs
};
static void
glsl_vid_render_init (void)
{
m_funcs = &model_funcs;
vid = *vr_data.vid;
}
static void
glsl_vid_render_shutdown (void)
{
}
static general_funcs_t plugin_info_general_funcs = {
glsl_vid_render_init,
glsl_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
&plugin_info_general_funcs,
0,
0,
0,
0,
0,
&glsl_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
&plugin_info_general_data,
0,
0,
0,
0,
0,
&vid_render_data,
};
static plugin_t plugin_info = {
qfp_snd_render,
0,
QFPLUGIN_VERSION,
"0.1",
"GLSL Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, glsl)
{
return &plugin_info;
}