quakeforge/libs/video/renderer/vulkan/buffer.c
Bill Currie d35154ecf1 [vulkan] Clean up a lot of unnecessary includes
Too much copying of base files.
2022-03-30 15:54:07 +09:00

146 lines
4.1 KiB
C

/*
buffer.c
Vulkan buffer functions
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/mathlib.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/instance.h"
VkBuffer
QFV_CreateBuffer (qfv_device_t *device, VkDeviceSize size,
VkBufferUsageFlags usage)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkBufferCreateInfo createInfo = {
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, 0,
0,
size, usage, VK_SHARING_MODE_EXCLUSIVE,
0, 0
};
VkBuffer buffer;
dfunc->vkCreateBuffer (dev, &createInfo, 0, &buffer);
return buffer;
}
VkDeviceMemory
QFV_AllocBufferMemory (qfv_device_t *device,
VkBuffer buffer, VkMemoryPropertyFlags properties,
VkDeviceSize size, VkDeviceSize offset)
{
VkDevice dev = device->dev;
qfv_physdev_t *physdev = device->physDev;
VkPhysicalDeviceMemoryProperties *memprops = &physdev->memory_properties;
qfv_devfuncs_t *dfunc = device->funcs;
VkMemoryRequirements requirements;
dfunc->vkGetBufferMemoryRequirements (dev, buffer, &requirements);
size = max (size, offset + requirements.size);
VkDeviceMemory object = 0;
for (uint32_t type = 0; type < memprops->memoryTypeCount; type++) {
if ((requirements.memoryTypeBits & (1 << type))
&& ((memprops->memoryTypes[type].propertyFlags & properties)
== properties)) {
VkMemoryAllocateInfo allocate_info = {
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, 0,
size, type
};
VkResult res = dfunc->vkAllocateMemory (dev, &allocate_info,
0, &object);
if (res == VK_SUCCESS) {
break;
}
}
}
return object;
}
int
QFV_BindBufferMemory (qfv_device_t *device,
VkBuffer buffer, VkDeviceMemory object,
VkDeviceSize offset)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkResult res = dfunc->vkBindBufferMemory (dev, buffer, object, offset);
return res == VK_SUCCESS;
}
qfv_bufferbarrierset_t *
QFV_CreateBufferTransitions (qfv_buffertransition_t *transitions,
int numTransitions)
{
qfv_bufferbarrierset_t *barrierset;
barrierset = DARRAY_ALLOCFIXED (*barrierset, numTransitions, malloc);
for (int i = 0; i < numTransitions; i++) {
barrierset->a[i].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrierset->a[i].pNext = 0;
barrierset->a[i].srcAccessMask = transitions[i].srcAccess;
barrierset->a[i].dstAccessMask = transitions[i].dstAccess;
barrierset->a[i].srcQueueFamilyIndex = transitions[i].srcQueueFamily;
barrierset->a[i].dstQueueFamilyIndex = transitions[i].dstQueueFamily;
barrierset->a[i].buffer = transitions[i].buffer;
barrierset->a[i].offset = transitions[i].offset;
barrierset->a[i].size = transitions[i].size;
}
return barrierset;
}
VkBufferView
QFV_CreateBufferView (qfv_device_t *device, VkBuffer buffer, VkFormat format,
VkDeviceSize offset, VkDeviceSize size)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkBufferViewCreateInfo createInfo = {
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, 0,
0,
buffer, format, offset, size,
};
VkBufferView view;
dfunc->vkCreateBufferView (dev, &createInfo, 0, &view);
return view;
}
VkDeviceSize
QFV_NextOffset (VkDeviceSize current, const VkMemoryRequirements *requirements)
{
VkDeviceSize align = requirements->alignment - 1;
return ((current + align) & ~align);
}