quakeforge/libs/video/renderer/vulkan
Bill Currie d3d081ea0a [vulkan] Switch deferred opaque attachment to f16 rgb
While looking at the deferred attachment images with using a template in
mind, I noticed that the opaque attachment was using 8-bit color. The
problem is, it's meant to be HDRI with the compose pass crunching it
down to LDRI. Switching to 16-bit float does seem to have made a subtle
difference (hey, it's still quake data, not much HDRI in there).
2022-04-03 12:02:13 +09:00
..
shader [vulkan] Switch to full screen triangle instead of quad 2022-04-01 19:50:41 +09:00
test [vulkan] Update labeled struct inits 2022-03-31 01:26:57 +09:00
vkgen [vkparse] Add support for inheriting objects 2022-04-03 11:11:28 +09:00
barrier.c [vulkan] And a bunch of buffer barrier transitions 2021-12-24 06:45:13 +09:00
buffer.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
capture.c [vulkan] Invalidate mapped capture image memory 2022-04-01 16:19:10 +09:00
command.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
deferred.plist [vulkan] Switch deferred opaque attachment to f16 rgb 2022-04-03 12:02:13 +09:00
descriptor.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
device.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
image.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
instance.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
memory.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
pipeline.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
projection.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
qfpipeline.plist [vulkan] Switch to full screen triangle instead of quad 2022-04-01 19:50:41 +09:00
renderpass.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
scrap.c [vulkan] Update labeled struct inits 2022-03-31 01:26:57 +09:00
shader.c [vulkan] Switch to full screen triangle instead of quad 2022-04-01 19:50:41 +09:00
shadow.plist [vulkan] Use the short name for the image types 2021-12-24 06:45:12 +09:00
staging.c [vulkan] Use host-cached memory for staging buffers 2022-04-01 15:14:56 +09:00
swapchain.c [vulkan] Move viewport and scissor into qfv_renderpass_t 2022-04-01 20:34:41 +09:00
util.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vkparse] Add support for inheriting objects 2022-04-03 11:11:28 +09:00
vkparse.h [vulkan] Break render pass parsing away from swapchain 2022-04-02 11:42:36 +09:00
vkparse.plist [vulkan] Add support for compute shaders 2021-12-24 06:45:13 +09:00
vulkan_alias.c [vulkan] Move viewport and scissor into qfv_renderpass_t 2022-04-01 20:34:41 +09:00
vulkan_bsp.c [vulkan] Move viewport and scissor into qfv_renderpass_t 2022-04-01 20:34:41 +09:00
vulkan_compose.c [vulkan] Move viewport and scissor into qfv_renderpass_t 2022-04-01 20:34:41 +09:00
vulkan_draw.c [vulkan] Move viewport and scissor into qfv_renderpass_t 2022-04-01 20:34:41 +09:00
vulkan_lighting.c [vulkan] Move viewport and scissor into qfv_renderpass_t 2022-04-01 20:34:41 +09:00
vulkan_lightmap.c [renderer] Clean up most uses of currententity 2022-03-11 15:07:38 +09:00
vulkan_main.c [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
vulkan_matrices.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
vulkan_particles.c [vulkan] Build particle buffers 2021-12-24 06:45:13 +09:00
vulkan_sprite.c [vulkan] Move viewport and scissor into qfv_renderpass_t 2022-04-01 20:34:41 +09:00
vulkan_texture.c [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
vulkan_vid_common.c [vulkan] Break render pass parsing away from swapchain 2022-04-02 11:42:36 +09:00