quakeforge/libs/video/renderer/r_screen.c
Bill Currie 91d7a80dff [renderer] Get timegraph and zgraph working
Only for sw and gl right now, but this sorts out the issues that
prevented the graphs working at all.
2022-03-15 15:42:43 +09:00

463 lines
9.9 KiB
C

/*
screen.c
master for refresh, status bar, console, chat, notify, etc
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/png.h"
#include "QF/pcx.h"
#include "QF/quakefs.h"
#include "QF/render.h"
#include "QF/screen.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/scene/transform.h"
#include "QF/ui/view.h"
#include "compat.h"
#include "r_internal.h"
#include "sbar.h"
// only the refresh window will be updated unless these variables are flagged
int scr_copytop;
byte *draw_chars; // 8*8 graphic characters FIXME location
qboolean r_cache_thrash; // set if surface cache is thrashing
qboolean scr_skipupdate;
static qboolean scr_initialized;// ready to draw
static qpic_t *scr_ram;
static qpic_t *scr_turtle;
void
R_SetVrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj)
{
float size;
int h;
size = min (r_viewsize, 100);
if (r_data->force_fullscreen) {
// intermission is always full screen
size = 100.0;
lineadj = 0;
}
size /= 100.0;
h = vrectin->height - lineadj;
vrect->width = vrectin->width * size + 0.5;
if (vrect->width < 96) {
size = 96.0 / vrectin->width;
vrect->width = 96; // min for icons
}
vrect->width &= ~7;
vrect->height = vrectin->height * size + 0.5;
if (vrect->height > h)
vrect->height = h;
vrect->height &= ~1;
vrect->x = (vrectin->width - vrect->width) / 2;
vrect->y = (h - vrect->height) / 2;
}
static float __attribute__((pure))
CalcFov (float fov_x, float width, float height)
{
float a, x;
if (fov_x < 1 || fov_x > 179)
Sys_Error ("Bad fov: %f", fov_x);
x = width / tan (fov_x * (M_PI / 360));
a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
a = a * (360 / M_PI);
return a;
}
static void
SCR_CalcRefdef (void)
{
vrect_t vrect;
refdef_t *refdef = r_data->refdef;
// force a background redraw
r_data->scr_fullupdate = 0;
r_data->vid->recalc_refdef = 0;
vrect.x = 0;
vrect.y = 0;
vrect.width = r_data->vid->width;
vrect.height = r_data->vid->height;
R_SetVrect (&vrect, &refdef->vrect, r_data->lineadj);
view_setgeometry (r_data->scr_view, refdef->vrect.x, refdef->vrect.y,
refdef->vrect.width, refdef->vrect.height);
// bound field of view
Cvar_SetValue (scr_fov, bound (1, scr_fov->value, 170));
refdef->fov_y = CalcFov (refdef->fov_x, refdef->vrect.width,
refdef->vrect.height);
// notify the refresh of the change
r_funcs->R_ViewChanged ();
}
/*
SCR_UpdateScreen
This is called every frame, and can also be called explicitly to flush
text to the screen.
WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
*/
void
SCR_UpdateScreen (transform_t *camera, double realtime, SCR_Func *scr_funcs)
{
if (scr_skipupdate || !scr_initialized) {
return;
}
if (camera) {
Transform_GetWorldMatrix (camera, r_data->refdef->camera);
Transform_GetWorldInverse (camera, r_data->refdef->camera_inverse);
} else {
mat4fidentity (r_data->refdef->camera);
mat4fidentity (r_data->refdef->camera_inverse);
}
// FIXME pre-rotate the camera 90 degrees about the z axis such that the
// camera forward vector (camera Y) points along the world +X axis and the
// camera right vector (camera X) points along the world -Y axis. This
// should not be necessary here but is due to AngleVectors (and thus
// AngleQuat for compatibility) treating X as forward and Y as left (or -Y
// as right). Fixing this would take an audit of the usage of both, but is
// probably worthwhile in the long run.
r_data->refdef->frame.mat[0] = -r_data->refdef->camera[1];
r_data->refdef->frame.mat[1] = r_data->refdef->camera[0];
r_data->refdef->frame.mat[2] = r_data->refdef->camera[2];
r_data->refdef->frame.mat[3] = r_data->refdef->camera[3];
r_data->realtime = realtime;
scr_copytop = r_data->scr_copyeverything = 0;
if (r_data->vid->recalc_refdef) {
SCR_CalcRefdef ();
}
r_funcs->begin_frame ();
r_funcs->render_view ();
r_funcs->set_2d (0);
view_draw (r_data->scr_view);
r_funcs->set_2d (1);
while (*scr_funcs) {
(*scr_funcs) ();
scr_funcs++;
}
r_funcs->end_frame ();
}
void
SCR_SetFOV (float fov)
{
refdef_t *refdef = r_data->refdef;
refdef->fov_x = fov;
r_data->vid->recalc_refdef = 1;
}
static void
ScreenShot_f (void)
{
dstring_t *name = dstring_new ();
// find a file name to save it to
if (!QFS_NextFilename (name, va (0, "%s/qf",
qfs_gamedir->dir.shots), ".png")) {
Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PNG file\n");
} else {
tex_t *tex;
tex = r_funcs->SCR_CaptureBGR ();
WritePNGqfs (name->str, tex->data, tex->width, tex->height);
free (tex);
Sys_Printf ("Wrote %s/%s\n", qfs_userpath, name->str);
}
dstring_delete (name);
}
/*
SCR_SizeUp_f
Keybinding command
*/
static void
SCR_SizeUp_f (void)
{
if (scr_viewsize->int_val < 120) {
Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
r_data->vid->recalc_refdef = 1;
}
}
/*
SCR_SizeDown_f
Keybinding command
*/
static void
SCR_SizeDown_f (void)
{
Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
r_data->vid->recalc_refdef = 1;
}
void
SCR_DrawRam (void)
{
if (!scr_showram->int_val)
return;
if (!r_cache_thrash)
return;
//FIXME view
r_funcs->Draw_Pic (r_data->scr_view->xpos + 32, r_data->scr_view->ypos,
scr_ram);
}
void
SCR_DrawTurtle (void)
{
static int count;
if (!scr_showturtle->int_val)
return;
if (r_data->frametime < 0.1) {
count = 0;
return;
}
count++;
if (count < 3)
return;
//FIXME view
r_funcs->Draw_Pic (r_data->scr_view->xpos, r_data->scr_view->ypos,
scr_turtle);
}
void
SCR_DrawPause (void)
{
qpic_t *pic;
if (!scr_showpause->int_val) // turn off for screenshots
return;
if (!r_data->paused)
return;
//FIXME view conwidth
pic = r_funcs->Draw_CachePic ("gfx/pause.lmp", true);
r_funcs->Draw_Pic ((r_data->vid->conview->xlen - pic->width) / 2,
(r_data->vid->conview->ylen - 48 - pic->height) / 2,
pic);
}
/*
Find closest color in the palette for named color
*/
static int
MipColor (int r, int g, int b)
{
float bestdist, dist;
int r1, g1, b1, i;
int best = 0;
static int lastbest;
static int lr = -1, lg = -1, lb = -1;
if (r == lr && g == lg && b == lb)
return lastbest;
bestdist = 256 * 256 * 3;
for (i = 0; i < 256; i++) {
int j;
j = i * 3;
r1 = r_data->vid->palette[j] - r;
g1 = r_data->vid->palette[j + 1] - g;
b1 = r_data->vid->palette[j + 2] - b;
dist = r1 * r1 + g1 * g1 + b1 * b1;
if (dist < bestdist) {
bestdist = dist;
best = i;
}
}
lr = r;
lg = g;
lb = b;
lastbest = best;
return best;
}
// in draw.c
static void
SCR_DrawCharToSnap (int num, byte *dest, int width)
{
byte *source;
int col, row, drawline, x;
row = num >> 4;
col = num & 15;
source = draw_chars + (row << 10) + (col << 3);
drawline = 8;
while (drawline--) {
for (x = 0; x < 8; x++)
if (source[x])
dest[x] = source[x];
else
dest[x] = 98;
source += 128;
dest -= width;
}
}
void
SCR_DrawStringToSnap (const char *s, tex_t *tex, int x, int y)
{
byte *dest;
byte *buf = tex->data;
const unsigned char *p;
int width = tex->width;
dest = buf + ((y * width) + x);
p = (const unsigned char *) s;
while (*p) {
SCR_DrawCharToSnap (*p++, dest, width);
dest += 8;
}
}
tex_t *
SCR_SnapScreen (unsigned width, unsigned height)
{
byte *src, *dest;
float fracw, frach;
unsigned count, dex, dey, dx, dy, nx, r, g, b, x, y, w, h;
tex_t *tex;
tex_t *snap = r_funcs->SCR_CaptureBGR ();
//FIXME casts
w = ((unsigned)snap->width < width) ? (unsigned)snap->width : width;
h = ((unsigned)snap->height < height) ? (unsigned)snap->height : height;
fracw = (float) snap->width / (float) w;
frach = (float) snap->height / (float) h;
tex = malloc (sizeof (tex_t) + w * h);
tex->data = (byte *) (tex + 1);
if (!tex)
return 0;
tex->width = w;
tex->height = h;
tex->palette = r_data->vid->palette;
for (y = 0; y < h; y++) {
dest = tex->data + (w * y);
for (x = 0; x < w; x++) {
r = g = b = 0;
dx = x * fracw;
dex = (x + 1) * fracw;
if (dex == dx)
dex++; // at least one
dy = y * frach;
dey = (y + 1) * frach;
if (dey == dy)
dey++; // at least one
count = 0;
for (; dy < dey; dy++) {
src = snap->data + (snap->width * 3 * dy) + dx * 3;
for (nx = dx; nx < dex; nx++) {
b += *src++;
g += *src++;
r += *src++;
count++;
}
}
r /= count;
g /= count;
b /= count;
*dest++ = MipColor (r, g, b);
}
}
free (snap);
return tex;
}
void
SCR_Init (void)
{
// register our commands
Cmd_AddCommand ("screenshot", ScreenShot_f, "Take a screenshot, "
"saves as qfxxxx.png in the QF directory");
Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size");
Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size");
scr_ram = r_funcs->Draw_PicFromWad ("ram");
scr_turtle = r_funcs->Draw_PicFromWad ("turtle");
scr_initialized = true;
}