quakeforge/libs
Bill Currie d3bfc54a68 [sw] Disable water warp when doing fisheye
The two aren't compatible (but warping might be doable in the fisheye
code). The whole frame setup code needs a rework, and really, even the
buffer handling.
2022-03-17 09:42:09 +09:00
..
audio [sound] Correct "default" listener origin 2022-03-01 01:02:11 +09:00
client [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
console [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
gamecode Fix some distcheck issues 2022-03-01 10:12:50 +09:00
gib [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
image
input
models [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
net
qw
ruamoko [ruamoko] Give the scene resource block a rua prefix 2022-03-05 02:05:59 +09:00
scene [util] Force 32-bit windows malloc to be 16-byte aligned 2022-03-09 20:00:51 +09:00
ui
util [mathlib] Clean up AngleVectors comments a little 2022-03-14 11:51:50 +09:00
video [sw] Disable water warp when doing fisheye 2022-03-17 09:42:09 +09:00
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