quakeforge/libs/scene
Bill Currie 1dff24dbd0 [scene] Implement Hierarchy_Copy
It copies an entire hierarchy (minus actual entities, but I'm as yet
unsure how to proceed with them), even across scenes as the source scene
is irrelevant and the destination scene is used for creating the new
transforms.
2022-05-08 11:14:00 +09:00
..
test [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
Makemodule.am [build] Fix some make distcheck issues 2022-05-06 15:50:13 +09:00
camera.c [scene] Add a camera object 2022-02-25 10:41:50 +09:00
entity.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
hierarchy.c [scene] Implement Hierarchy_Copy 2022-05-08 11:14:00 +09:00
light.c [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.c [scene] Zero freshly allocated entity memory 2022-05-07 00:51:44 +09:00
transform.c [scene] Implement Hierarchy_Copy 2022-05-08 11:14:00 +09:00