quakeforge/libs/video/renderer/Makefile.am
Bill Currie 4955caafe5 Make the dynamic textures more readily available.
I want to get QF style particles going in glsl (since id style is currently
stuck at one pixel), but I don't want multiple copies of the texture code.
2012-01-21 19:13:01 +09:00

35 lines
1.3 KiB
Makefile

AUTOMAKE_OPTIONS= foreign
SUBDIRS= gl glsl sw sw32
INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= @VID_REND_TARGETS@
noinst_LTLIBRARIES= @VID_REND_NOINST_TARGETS@
EXTRA_LTLIBRARIES= libQFrenderer_sw.la libQFrenderer_sw32.la \
libQFrenderer_gl.la libQFrenderer_glsl.la
common_sources= \
crosshair.c noisetextures.c r_alias.c r_bsp.c r_cvar.c r_dyn_textures.c \
r_efrag.c r_ent.c r_graph.c r_light.c r_main.c r_part.c r_progs.c \
r_screen.c
libQFrenderer_gl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
libQFrenderer_gl_la_LIBADD= gl/libgl.la
libQFrenderer_gl_la_SOURCES= $(common_sources)
libQFrenderer_gl_la_DEPENDENCIES= gl/libgl.la
libQFrenderer_glsl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
libQFrenderer_glsl_la_LIBADD= glsl/libglsl.la
libQFrenderer_glsl_la_SOURCES= $(common_sources)
libQFrenderer_glsl_la_DEPENDENCIES= glsl/libglsl.la
libQFrenderer_sw_la_LDFLAGS= @STATIC@
libQFrenderer_sw_la_LIBADD= sw/libsw.la
libQFrenderer_sw_la_SOURCES= $(common_sources)
libQFrenderer_sw_la_DEPENDENCIES= sw/libsw.la
libQFrenderer_sw32_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
libQFrenderer_sw32_la_LIBADD= sw32/libsw32.la
libQFrenderer_sw32_la_SOURCES= $(common_sources)
libQFrenderer_sw32_la_DEPENDENCIES= sw32/libsw32.la