quakeforge/libs/video/targets/vid_win_gl.c
Bill Currie 12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00

216 lines
5.4 KiB
C

/*
vid_win_gl.c
Win32 GL vid component
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "winquake.h"
#include <ddraw.h>
#include "QF/cvar.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "context_win.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_gl.h"
// Define GLAPIENTRY to a useful value
#ifndef GLAPIENTRY
# define GLAPIENTRY WINAPI
#endif
static void *libgl_handle;
static HGLRC (GLAPIENTRY * qfwglCreateContext) (HDC);
static BOOL (GLAPIENTRY * qfwglDeleteContext) (HGLRC);
static HGLRC (GLAPIENTRY * qfwglGetCurrentContext) (void);
static HDC (GLAPIENTRY * qfwglGetCurrentDC) (void);
static BOOL (GLAPIENTRY * qfwglMakeCurrent) (HDC, HGLRC);
static void (GLAPIENTRY *qfglFinish) (void);
static void *(WINAPI * glGetProcAddress) (const char *symbol) = NULL;
static int use_gl_proceaddress = 0;
static char *gl_driver;
static cvar_t gl_driver_cvar = {
.name = "gl_driver",
.description =
"The OpenGL library to use. (path optional)",
.default_value = GL_DRIVER,
.flags = CVAR_ROM,
.value = { .type = 0, .value = &gl_driver },
};
static HGLRC baseRC;//FIXME should be in gl_ctx_t, but that's GLXContext...
static void *
QFGL_GetProcAddress (void *handle, const char *name)
{
void *glfunc = NULL;
if (use_gl_proceaddress && glGetProcAddress)
glfunc = glGetProcAddress (name);
if (!glfunc)
glfunc = GetProcAddress (handle, name);
return glfunc;
}
static void *
QFGL_ProcAddress (const char *name, qboolean crit)
{
void *glfunc = NULL;
Sys_MaskPrintf (SYS_vid, "DEBUG: Finding symbol %s ... ", name);
glfunc = QFGL_GetProcAddress (libgl_handle, name);
if (glfunc) {
Sys_MaskPrintf (SYS_vid, "found [%p]\n", glfunc);
return glfunc;
}
Sys_MaskPrintf (SYS_vid, "not found\n");
if (crit) {
Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
name);
}
return NULL;
}
static void
wgl_choose_visual (gl_ctx_t *ctx)
{
}
static void
wgl_set_pixel_format (void)
{
int pixelformat;
PIXELFORMATDESCRIPTOR pfd = {
.nSize = sizeof(PIXELFORMATDESCRIPTOR),
.nVersion = 1,
.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW,
.iPixelType = PFD_TYPE_RGBA,
.cColorBits = win_gdevmode.dmBitsPerPel,
.cDepthBits = 32,
.iLayerType = PFD_MAIN_PLANE,
};
if (!(pixelformat = ChoosePixelFormat (win_maindc, &pfd))) {
Sys_Error ("ChoosePixelFormat failed");
}
if (!SetPixelFormat (win_maindc, pixelformat, &pfd)) {
Sys_Error ("SetPixelFormat failed");
}
}
static void
wgl_create_context (gl_ctx_t *ctx, int core)
{
DWORD lasterror;
win_maindc = GetDC (win_mainwindow);
wgl_set_pixel_format ();
baseRC = qfwglCreateContext (win_maindc);
if (!baseRC) {
lasterror=GetLastError();
if (win_maindc && win_mainwindow)
ReleaseDC (win_mainwindow, win_maindc);
Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\n"
"Make sure you are in 65535 color mode, and try running "
"with -window.\n"
"Error code: (%lx)", lasterror);
}
if (!qfwglMakeCurrent (win_maindc, baseRC)) {
lasterror = GetLastError ();
if (baseRC)
qfwglDeleteContext (baseRC);
if (win_maindc && win_mainwindow)
ReleaseDC (win_mainwindow, win_maindc);
Sys_Error ("wglMakeCurrent failed (%lx)", lasterror);
}
ctx->init_gl ();
}
static void
wgl_end_rendering (void)
{
if (!scr_skipupdate) {
qfglFinish ();
SwapBuffers (win_maindc);
}
// handle the mouse state when windowed if that's changed
if (!vid_fullscreen) {
//FIXME if (!in_grab) {
//FIXME if (windowed_mouse) {
//FIXME IN_DeactivateMouse ();
//FIXME IN_ShowMouse ();
//FIXME windowed_mouse = false;
//FIXME }
//FIXME } else {
//FIXME windowed_mouse = true;
//FIXME }
}
}
static void
wgl_load_gl (void)
{
libgl_handle = LoadLibrary (gl_driver);
if (!libgl_handle) {
Sys_Error ("Couldn't load OpenGL library %s!", gl_driver);
}
glGetProcAddress =
(void *) GetProcAddress (libgl_handle, "wglGetProcAddress");
qfwglCreateContext = QFGL_ProcAddress ("wglCreateContext", true);
qfwglDeleteContext = QFGL_ProcAddress ("wglDeleteContext", true);
qfwglGetCurrentContext = QFGL_ProcAddress ("wglGetCurrentContext", true);
qfwglGetCurrentDC = QFGL_ProcAddress ("wglGetCurrentDC", true);
qfwglMakeCurrent = QFGL_ProcAddress ("wglMakeCurrent", true);
use_gl_proceaddress = 1;
qfglFinish = QFGL_ProcAddress ("glFinish", true);
}
gl_ctx_t *
Win_GL_Context (void)
{
gl_ctx_t *ctx = calloc (1, sizeof (gl_ctx_t));
ctx->load_gl = wgl_load_gl;
ctx->choose_visual = wgl_choose_visual;
ctx->create_context = wgl_create_context;
ctx->get_proc_address = QFGL_ProcAddress;
ctx->end_rendering = wgl_end_rendering;
return ctx;
}
void
Win_GL_Init_Cvars (void)
{
Cvar_Register (&gl_driver_cvar, 0, 0);
}