quakeforge/libs/video/targets/vid_win.c
Bill Currie 12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00

284 lines
6 KiB
C

/*
vid_win.c
Win32 vid component
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "context_win.h"
#include "d_iface.h"
#include "vid_internal.h"
#include "vid_sw.h"
static vid_internal_t vid_internal;
#if 0
static byte backingbuf[48 * 24];
#endif
void
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
#if 0
int i, j, reps = 1, repshift = 0;
vrect_t rect;
if (!viddef.initialized || !win_sw_context)
return;
if (!viddef.buffer)
return;
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy (&backingbuf[(i + j) * 24],
viddef.buffer + x + ((y << repshift) + i +
j) * viddef.rowbytes, width);
memcpy (viddef.buffer + x +
((y << repshift) + i + j) * viddef.rowbytes,
&pbitmap[(i >> repshift) * width], width);
}
}
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.next = NULL;
win_sw_context->update (win_sw_context, &rect);
#endif
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
#if 0
int i, j, reps = 1, repshift = 0;
vrect_t rect;
if (!viddef.initialized || !win_sw_context)
return;
if (!viddef.buffer)
return;
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy (viddef.buffer + x +
((y << repshift) + i + j) * viddef.rowbytes,
&backingbuf[(i + j) * 24], width);
}
}
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.next = NULL;
win_sw_context->update (win_sw_context, &rect);
#endif
}
static void
VID_shutdown (void *data)
{
Sys_MaskPrintf (SYS_vid, "VID_shutdown\n");
Win_CloseDisplay ();
}
static void
Win_VID_Init (byte *palette, byte *colormap)
{
Sys_RegisterShutdown (VID_shutdown, 0);
vid_internal.gl_context = Win_GL_Context;
vid_internal.sw_context = Win_SW_Context;
#ifdef HAVE_VULKAN
vid_internal.vulkan_context = Win_Vulkan_Context;
#endif
R_LoadModule (&vid_internal);
viddef.numpages = 1;
viddef.colormap8 = colormap;
viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES];
if (vid_internal.set_colormap) {
vid_internal.set_colormap (vid_internal.data, colormap);
}
VID_GetWindowSize (640, 480);
Win_OpenDisplay ();
vid_internal.choose_visual (win_sw_context);
Win_SetVidMode (viddef.width, viddef.height);
Win_CreateWindow (viddef.width, viddef.height);
vid_internal.create_context (win_sw_context);
VID_InitGamma (palette);
viddef.vid_internal->set_palette (win_sw_context, palette);
Sys_MaskPrintf (SYS_vid, "Video mode %dx%d initialized.\n",
viddef.width, viddef.height);
viddef.initialized = true;
}
static void
Win_VID_Init_Cvars (void)
{
Win_Init_Cvars ();
#ifdef HAVE_VULKAN
Win_Vulkan_Init_Cvars ();
#endif
Win_GL_Init_Cvars ();
Win_SW_Init_Cvars ();
}
vid_system_t vid_system = {
.init = Win_VID_Init,
.init_cvars = Win_VID_Init_Cvars,
};
void
VID_SetCaption (const char *text)
{
if (text && *text) {
char *temp = strdup (text);
Win_SetCaption (va (0, "%s: %s", PACKAGE_STRING, temp));
free (temp);
} else {
Win_SetCaption (va (0, "%s", PACKAGE_STRING));
}
}
qboolean
VID_SetGamma (double gamma)
{
return Win_SetGamma (gamma);
}
#if 0
void
VID_Update (vrect_t *rects)
{
vrect_t rect;
RECT trect;
if (firstupdate) {
if (modestate == MS_WINDOWED) {
GetWindowRect (win_mainwindow, &trect);
if ((trect.left != vid_window_x) ||
(trect.top != vid_window_y)) {
if (COM_CheckParm ("-resetwinpos")) {
vid_window_x = 0.0;
vid_window_y = 0.0;
}
VID_CheckWindowXY ();
SetWindowPos (win_mainwindow, NULL, vid_window_x,
vid_window_y, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW |
SWP_DRAWFRAME);
}
}
if ((_vid_default_mode_win != vid_default) &&
(!startwindowed
|| (_vid_default_mode_win < MODE_FULLSCREEN_DEFAULT))) {
firstupdate = 0;
if (COM_CheckParm ("-resetwinpos")) {
vid_window_x = 0.0;
vid_window_y = 0.0;
}
if ((_vid_default_mode_win < 0) ||
(_vid_default_mode_win >= nummodes)) {
_vid_default_mode_win = windowed_default;
}
vid_mode = _vid_default_mode_win;
}
}
// We've drawn the frame; copy it to the screen
FlipScreen (rects);
// check for a driver change
if ((vid_ddraw && !vid_usingddraw)
|| (!vid_ddraw && vid_usingddraw)) {
// reset the mode
force_mode_set = true;
VID_SetMode (vid_mode, vid_curpal);
force_mode_set = false;
// store back
if (vid_usingddraw)
Sys_Printf ("loaded DirectDraw driver\n");
else
Sys_Printf ("loaded GDI driver\n");
}
if (vid_testingmode) {
if (Sys_DoubleTime () >= vid_testendtime) {
VID_SetMode (vid_realmode, vid_curpal);
vid_testingmode = 0;
}
} else {
if (vid_mode != vid_realmode) {
VID_SetMode (vid_mode, vid_curpal);
vid_mode = vid_modenum;
// so if mode set fails, we don't keep on
// trying to set that mode
vid_realmode = vid_modenum;
}
}
// handle the mouse state when windowed if that's changed
if (modestate == MS_WINDOWED) {
if (_windowed_mouse != windowed_mouse) {
if (_windowed_mouse) {
IN_ActivateMouse ();
IN_HideMouse ();
} else {
IN_DeactivateMouse ();
IN_ShowMouse ();
}
windowed_mouse = _windowed_mouse;
}
}
}
#endif