quakeforge/qw/source
Brian Koropoff 876eaa467c Added a few useful builtins and began adding GIB hooks into quakeworld.
The player global branch variable is now updated with useful information
and the location.get builtin is available to return the current location
of the player based on loc files.  Fixed a bug with zooming out in zoom.gib.
2002-08-24 05:14:46 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Makefile.am hmm, missed that one 2002-08-21 03:57:36 +00:00
cl_cam.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
cl_cmd.c take cmd.[ch] back to basics. the gib code is temporarily gone pending 2002-07-31 05:19:03 +00:00
cl_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
cl_demo.c Prune dead code. 2002-07-02 21:37:22 +00:00
cl_ents.c convert the flag offset calculation from switch to a lookup table. this 2002-08-06 03:52:38 +00:00
cl_input.c Whitespace, plus a sprinkling of FIXME markers... 2002-07-02 18:35:36 +00:00
cl_main.c Move the signal handling code from video/targets/* to sys.c (I'm leaving 2002-08-20 23:04:57 +00:00
cl_ngraph.c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
cl_parse.c Added a few useful builtins and began adding GIB hooks into quakeworld. 2002-08-24 05:14:46 +00:00
cl_pred.c Dead code removal. 2002-07-27 02:50:41 +00:00
cl_screen.c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
cl_skin.c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
cl_slist.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
cl_sys_sdl.c clean out some unneeded includes and fix up model_t for sun (again:P) 2002-08-08 22:24:02 +00:00
cl_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
cl_sys_win.c various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
cl_tent.c Cache grappling hook beam model loading, should speed up CTF beam handling. For mods with no beam model, wastes a pointer on a lightning bolt model. Better than crashing... ;) 2002-08-10 02:53:44 +00:00
cl_view.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
com.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
crudefile.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
game.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
locs.c various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
master.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
msg_ucmd.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_chan.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_packetlog.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_svc.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_udp.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
net_udp6.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
pmove.c if the velocity is 0, don't bother clipping it. 2002-02-25 18:40:51 +00:00
pmovetst.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.c Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster. 2002-08-15 09:38:23 +00:00
sdl_link.c make the sdl clients link reliably (some versions of binutils don't cope well 2002-08-12 16:42:26 +00:00
skin.c cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sv_ccmds.c improved server logging. "logfile" is gone from qw-server to be replaced 2002-08-07 18:46:53 +00:00
sv_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
sv_ents.c complain when MAX_PACKET_ENTITIES gets hit to see if this is our problem 2002-08-15 21:11:57 +00:00
sv_init.c allow progs to register user commands (but not override any of the standard 2002-07-05 06:43:47 +00:00
sv_main.c Lots of whitespace in sv_user.c, plus fix sv_timekick help strings, and up sv_timekick_fuzz from 15 to 30 ms. 2002-08-22 23:04:44 +00:00
sv_model.c `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
sv_move.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
sv_nchan.c Kill MSG_WriteChar. 2002-07-02 19:13:53 +00:00
sv_phys.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
sv_pr_cmds.c fix a vim snafu 2002-08-15 03:22:58 +00:00
sv_progs.c Move the signal handling code from video/targets/* to sys.c (I'm leaving 2002-08-20 23:04:57 +00:00
sv_send.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
sv_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_sys_win.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_user.c Lots of whitespace in sv_user.c, plus fix sv_timekick help strings, and up sv_timekick_fuzz from 15 to 30 ms. 2002-08-22 23:04:44 +00:00
teamplay.c Added a few useful builtins and began adding GIB hooks into quakeworld. 2002-08-24 05:14:46 +00:00
world.c touch, think and blocked now support methods 2002-05-31 21:05:58 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00