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https://git.code.sf.net/p/quake/quakeforge
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451eaba2e1
int to avoid float -> unsigned int conversion problems
70 lines
2.1 KiB
C
70 lines
2.1 KiB
C
/*
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msg.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _MSG_H
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#define _MSG_H
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#include "QF/sizebuf.h"
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void MSG_WriteByte (sizebuf_t *sb, int c);
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void MSG_WriteShort (sizebuf_t *sb, int c);
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void MSG_WriteLong (sizebuf_t *sb, int c);
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void MSG_WriteFloat (sizebuf_t *sb, float f);
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void MSG_WriteString (sizebuf_t *sb, const char *s);
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void MSG_WriteCoord (sizebuf_t *sb, float coord);
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void MSG_WriteCoordV (sizebuf_t *sb, const vec3_t coord);
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void MSG_WriteCoordAngleV (sizebuf_t *sb, const vec3_t coord,
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const vec3_t angles);
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void MSG_WriteAngle (sizebuf_t *sb, float angle);
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void MSG_WriteAngleV (sizebuf_t *sb, const vec3_t angles);
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void MSG_WriteAngle16 (sizebuf_t *sb, float angle16);
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typedef struct msg_s {
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int readcount;
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qboolean badread; // set if a read goes beyond end of message
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sizebuf_t *message;
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size_t badread_string_size;
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char *badread_string;
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} msg_t;
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void MSG_BeginReading (msg_t *msg);
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int MSG_GetReadCount(msg_t *msg);
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int MSG_ReadByte (msg_t *msg);
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int MSG_ReadShort (msg_t *msg);
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int MSG_ReadLong (msg_t *msg);
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float MSG_ReadFloat (msg_t *msg);
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const char *MSG_ReadString (msg_t *msg);
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const char *MSG_ReadStringLine (msg_t *msg);
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float MSG_ReadCoord (msg_t *msg);
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void MSG_ReadCoordV (msg_t *msg, vec3_t coord);
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float MSG_ReadAngle (msg_t *msg);
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void MSG_ReadCoordAngleV (msg_t *msg, vec3_t coord, vec3_t angles);
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void MSG_ReadAngleV (msg_t *msg, vec3_t angles);
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float MSG_ReadAngle16 (msg_t *msg);
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#endif
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