quakeforge/include/QF
Brian Koropoff 625e1e36d6 Added Sys_PathType, which reports whether a path is absolute, relative
below, or relative above (uses .. to ascend the filesystem). Changed
file functions in GIB to use this.  GIB can now be initialized in a
non-sandboxed mode, which at the moment means that GIB scripts run with
carne can access the entire filesystem.
2002-11-14 05:28:54 +00:00
..
GL big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
plugin take cmd.[ch] back to basics. the gib code is temporarily gone pending 2002-07-31 05:19:03 +00:00
.gitignore
bspfile.h qfbsp now mostly works. only known issue is multiple texture wads don't 2002-09-19 20:39:33 +00:00
cbuf.h Added carne, the stand-alone GIB interpreter. Made a few changes to GIB 2002-11-14 02:10:55 +00:00
cdaudio.h
checksum.h
clip_hull.h
cmd.h Moved GIB into libs/gib and made util no longer depend on it. Cleaned up 2002-11-09 07:13:52 +00:00
console.h make maplist work over rcon 2002-09-04 18:56:53 +00:00
crc.h
csqc.h implement the "new" inputline api making it possible to pull the Draw_* 2002-08-20 21:19:53 +00:00
cvar.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
draw.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
dstring.h make dstring_adjust `grow' in increments of 1024. this should speed up 2002-10-15 19:52:46 +00:00
gcc_attr.h bah, __builtin_expect is new in gcc 3 2002-04-25 04:51:04 +00:00
gib_buffer.h Var substitution is now handled in the same pass as embedded return values. 2002-10-13 05:52:06 +00:00
gib_builtin.h Added Sys_PathType, which reports whether a path is absolute, relative 2002-11-14 05:28:54 +00:00
gib_function.h Added carne, the stand-alone GIB interpreter. Made a few changes to GIB 2002-11-14 02:10:55 +00:00
gib_init.h Added Sys_PathType, which reports whether a path is absolute, relative 2002-11-14 05:28:54 +00:00
gib_parse.h Comments are now stripped out when a script is loaded instead of during 2002-09-10 01:26:02 +00:00
gib_process.h Var substitution is now handled in the same pass as embedded return values. 2002-10-13 05:52:06 +00:00
gib_thread.h Added threads and callbacks to GIB, as well as several QW callbacks dealing 2002-08-27 04:47:49 +00:00
gib_vars.h Added the global.delete builtin to clean up old global variables. Updated 2002-10-23 03:56:57 +00:00
hash.h provide Hash_Buffer so buffers can be hashed 2002-10-20 03:30:22 +00:00
hl.h
idparse.h fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
in_event.h
info.h
input.h
joystick.h
keys.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
link.h
locs.h
Makefile.am make dist fix 2002-11-09 21:56:13 +00:00
mathlib.h provide a tighter accuracy (but slower) _VectorNormalize for the tools 2002-09-25 21:35:49 +00:00
mdfour.h
model.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
modelgen.h
msg.h change the value type for MSG_Write(Byte|Short|Long) from unsigned int to 2002-08-19 01:58:01 +00:00
pak.h move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its 2002-07-21 06:11:28 +00:00
pakfile.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h
pr_comp.h implement pr_obj_msg_sendv 2002-10-16 22:17:26 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h write out the module data needed for the obj runtime 2002-05-21 21:28:40 +00:00
progs.h sys.[ch]: 2002-11-13 19:26:44 +00:00
qargs.h
qdefs.h
qendian.h kill the last VFile ref and make the calculate the file size on opening for 2002-09-19 05:11:42 +00:00
qfplist.h
qtypes.h
quakefs.h prototype Com_CollapsePath 2002-11-08 03:12:22 +00:00
quakeio.h Changed GIB_Arg* into macros. Cleaned up GIB file access a bit and added 2002-10-16 04:59:34 +00:00
render.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
screen.h
sizebuf.h
skin.h get larger player skins working in gl 2002-09-13 05:32:28 +00:00
sound.h how that got past my compile tests is beyond me 2002-11-06 14:56:39 +00:00
spritegn.h
sys.h Added Sys_PathType, which reports whether a path is absolute, relative 2002-11-14 05:28:54 +00:00
teamplay.h
texture.h
tga.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
uint32.h
va.h va.[ch]: 2002-06-13 16:39:33 +00:00
ver_check.h
vid.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
wad.h
zone.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00