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.gitignore
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bothdefs.h
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This prepares for moving the net_svc code to a branch allowing both network
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2001-11-07 08:24:56 +00:00 |
cl_cam.h
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* taniwha gets medieval on extern
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2001-10-28 04:23:37 +00:00 |
cl_demo.h
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rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos)
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2002-06-08 23:22:26 +00:00 |
cl_ents.h
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This prepares for moving the net_svc code to a branch allowing both network
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2001-11-07 08:24:56 +00:00 |
cl_input.h
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more externs cleaned up
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2001-10-29 17:46:03 +00:00 |
cl_main.h
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* taniwha gets medieval on extern
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2001-10-28 04:23:37 +00:00 |
cl_parse.h
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sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
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2001-12-03 05:36:39 +00:00 |
cl_pred.h
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cl_skin.h
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cl_slist.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
cl_tent.h
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sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
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2001-12-03 05:36:39 +00:00 |
client.h
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WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
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2002-04-25 16:50:56 +00:00 |
crudefile.h
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Add a set of "crudefile" file io functions. Reads or writes an
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2001-07-22 19:03:26 +00:00 |
game.h
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host.h
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-mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
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2001-11-14 20:18:37 +00:00 |
Makefile.am
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Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
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2001-09-24 17:52:13 +00:00 |
msg_ucmd.h
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net.h
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This prepares for moving the net_svc code to a branch allowing both network
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2001-11-07 08:24:56 +00:00 |
net_svc.h
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- convert ALL the remaining svc's on the client. woot, hehe
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2001-11-05 20:13:27 +00:00 |
pmove.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
protocol.h
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sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
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2001-12-03 05:36:39 +00:00 |
server.h
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more evil hacks to get nq's and qw's sv_phys.c similar.
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2002-02-25 22:57:17 +00:00 |
sv_pr_cmds.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
sv_progs.h
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touch, think and blocked now support methods
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2002-05-31 21:05:58 +00:00 |