quakeforge/libs
Bill Currie cf3106ce28 [gamecode] Correct call's mode selection
Call's operand c is used to specify where the return value of the
function is to be stored. This gets both the correct function being
called, and the value being returned correctly. Test still fails due to
the stack restoration issue.
2022-01-17 14:29:14 +09:00
..
audio [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [gamecode] Add double time state instructions 2022-01-16 21:27:49 +09:00
gamecode [gamecode] Correct call's mode selection 2022-01-17 14:29:14 +09:00
gib [input] Clean out more keys.h refs 2021-12-24 06:45:13 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [sys] Use tailless INT64_C macro 2022-01-06 22:27:42 +09:00
video [qfcc] Warn when super dealloc invocation is missing 2021-12-24 22:45:43 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00