quakeforge/libs/gamecode
Bill Currie cf3106ce28 [gamecode] Correct call's mode selection
Call's operand c is used to specify where the return value of the
function is to be stored. This gets both the correct function being
called, and the value being returned correctly. Test still fails due to
the stack restoration issue.
2022-01-17 14:29:14 +09:00
..
test [gamecode] Add a test for call and return 2022-01-17 14:26:12 +09:00
convert.py [gamecode] Add a fixme about using gcc's vec convert 2022-01-17 10:32:19 +09:00
hops.py [gamecode] Add tests for the hops instructions 2022-01-16 18:46:29 +09:00
Makemodule.am [gamecode] Implement the HOPS sub-instructions 2022-01-16 16:28:48 +09:00
opcodes.py [gamecode] Add double time state instructions 2022-01-16 21:27:49 +09:00
pr_builtins.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_debug.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
pr_edict.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
pr_exec.c [gamecode] Correct call's mode selection 2022-01-17 14:29:14 +09:00
pr_load.c [gamecode] Remove PR_Opcode_Init 2022-01-07 19:25:34 +09:00
pr_opcode.c [gamecode] Implement ruamoko opcode lookup 2022-01-06 11:47:05 +09:00
pr_parse.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_resolve.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION 2022-01-03 13:56:43 +09:00
pr_v6p_opcode.c [gamecode] Add double time state instructions 2022-01-16 21:27:49 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
swizzle.py [gamecode] Add tests for the swizzle instructions 2022-01-15 22:44:58 +09:00