quakeforge/include/QF/GLSL/qf_main.h
Bill Currie e9ad7b748b [renderer] Use scene_t to set the model data
This replaces *_NewMap with *_NewScene and adds SCR_NewScene to handle
loading a new map (for quake) in the renderer, and will eventually be
how any new scene is loaded.
2022-05-05 14:46:02 +09:00

41 lines
1.2 KiB
C

/*
qf_main.h
glsl main stuff from the renderer.
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_GLSL_qf_main_h
#define __QF_GLSL_qf_main_h
struct entqueue_s;
struct scene_s;
void glsl_R_NewScene (struct scene_s *scene);
void glsl_R_RenderEntities (struct entqueue_s *queue);
void glsl_R_RenderView (void);
void glsl_R_ClearState (void);
void glsl_R_ViewChanged (void);
void glsl_R_LineGraph (int x, int y, int *h_vals, int count, int height);
#endif//__QF_GLSL_qf_main_h