/* qf_main.h glsl main stuff from the renderer. Copyright (C) 2021 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_GLSL_qf_main_h #define __QF_GLSL_qf_main_h struct entqueue_s; struct scene_s; void glsl_R_NewScene (struct scene_s *scene); void glsl_R_RenderEntities (struct entqueue_s *queue); void glsl_R_RenderView (void); void glsl_R_ClearState (void); void glsl_R_ViewChanged (void); void glsl_R_LineGraph (int x, int y, int *h_vals, int count, int height); #endif//__QF_GLSL_qf_main_h