quakeforge/libs/gamecode/engine
Bill Currie 7ead5a91f8 don't let gcc automaticly inline functions but make gcc inline bigger
functions when told to. also make gcc warn if it can't inline a function.

Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am split out the parsing code 2002-10-23 04:57:08 +00:00
pr_builtins.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_debug.c get some single source instruction formats right and handle empty paths 2003-08-05 17:27:47 +00:00
pr_edict.c debugging improvements. opcodes now sport an optional format specifier for 2003-07-30 22:24:16 +00:00
pr_exec.c get unsigned mostly working 2003-08-01 21:20:04 +00:00
pr_load.c the beginnings of a jihad against buffer overflows 2003-05-08 23:24:02 +00:00
pr_obj.c don't let gcc automaticly inline functions but make gcc inline bigger 2003-08-11 06:05:07 +00:00
pr_opcode.c get some single source instruction formats right and handle empty paths 2003-08-05 17:27:47 +00:00
pr_parse.c quick fix to handle .ent files starting with comments 2003-08-04 05:21:18 +00:00
pr_resolve.c can now handle > vector sized parameters 2003-04-22 20:11:16 +00:00
pr_resource.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_strings.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
pr_zone.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00