quakeforge/nq/source
Bill Currie 0bb562f93f Fix a bunch of float vs int bugs
Just those made me glad I tried compiling with clang: running into those
bugs would have lead to some serious headaches, I imagine.
2022-03-31 00:28:26 +09:00
..
.gdbinit
.indent.pro
cl_cmd.c
cl_demo.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_ents.c Fix a bunch of float vs int bugs 2022-03-31 00:28:26 +09:00
cl_input.c [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00
cl_main.c [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
cl_parse.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
cl_screen.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
game.c
host.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
host_cmd.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
Makemodule.am [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
sbar.c [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
sdl_link.c
sv_cl_phys.c
sv_cvar.c
sv_ded.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
sv_main.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
sv_move.c Fix a bunch of float vs int bugs 2022-03-31 00:28:26 +09:00
sv_phys.c [mathlib] Remove suspicious IS_NAN 2022-03-19 12:50:08 +09:00
sv_pr_cmds.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.c [nq,qw] Give the menu and server progs stacks 2022-02-04 21:53:37 +09:00
sv_user.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sys_sdl.c
sys_unix.c
sys_unixd.c
sys_win.c
sys_wind.c
world.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00