.. |
.gdbinit
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.indent.pro
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cl_cmd.c
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cl_demo.c
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[renderer] Support multiple entity queues
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2022-03-05 02:05:39 +09:00 |
cl_ents.c
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Fix a bunch of float vs int bugs
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2022-03-31 00:28:26 +09:00 |
cl_input.c
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[client] Get the basic chase camera working
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2022-03-01 11:43:23 +09:00 |
cl_main.c
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[renderer] Clean up a lot of recalc_refdef use
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2022-03-19 00:56:30 +09:00 |
cl_parse.c
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Update vec3_t/vec4f_t hacks to work with clang
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2022-03-31 00:08:26 +09:00 |
cl_screen.c
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Update vec3_t/vec4f_t hacks to work with clang
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2022-03-31 00:08:26 +09:00 |
game.c
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host.c
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Update vec3_t/vec4f_t hacks to work with clang
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2022-03-31 00:08:26 +09:00 |
host_cmd.c
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[renderer] Support multiple entity queues
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2022-03-05 02:05:39 +09:00 |
Makemodule.am
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[renderer] Pass in a camera transform
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2022-02-28 16:59:38 +09:00 |
sbar.c
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[renderer] Clean up a lot of recalc_refdef use
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2022-03-19 00:56:30 +09:00 |
sdl_link.c
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sv_cl_phys.c
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sv_cvar.c
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sv_ded.c
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[renderer] Move some functions from plugins to main lib
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2022-03-07 13:40:04 +09:00 |
sv_main.c
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Update vec3_t/vec4f_t hacks to work with clang
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2022-03-31 00:08:26 +09:00 |
sv_move.c
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Fix a bunch of float vs int bugs
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2022-03-31 00:28:26 +09:00 |
sv_phys.c
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[mathlib] Remove suspicious IS_NAN
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2022-03-19 12:50:08 +09:00 |
sv_pr_cmds.c
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[gamecode] Pass registered data pointer to builtins
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2022-02-14 12:28:38 +09:00 |
sv_progs.c
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[nq,qw] Give the menu and server progs stacks
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2022-02-04 21:53:37 +09:00 |
sv_user.c
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[gamecode] Use unsigned for entity values
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2022-01-16 22:15:18 +09:00 |
sys_sdl.c
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sys_unix.c
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sys_unixd.c
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sys_win.c
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sys_wind.c
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world.c
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[gamecode] Rename ev_integer to ev_int
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2022-01-18 13:27:19 +09:00 |