quakeforge/libs/video/renderer/gl
2001-08-21 05:29:15 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
gl_dyn_fires.c fix the persistent fires. For sanity's sake, the non-renderer specific parts 2001-06-29 02:43:04 +00:00
gl_dyn_part.c Just a bit of whitespace and comment cleanup. 2001-07-21 23:18:59 +00:00
gl_dyn_textures.c Clean up and repair of the run time linking, does NOT work until deek 2001-06-26 02:26:46 +00:00
gl_funcs.c qfplist.h: 2001-07-05 17:28:19 +00:00
gl_graph.c Clean up and repair of the run time linking, does NOT work until deek 2001-06-26 02:26:46 +00:00
gl_rlight.c Header sort. 2001-08-07 21:35:54 +00:00
gl_rmain.c ah, found the correct fix :) 2001-08-21 05:29:15 +00:00
gl_rmisc.c Clean up and repair of the run time linking, does NOT work until deek 2001-06-26 02:26:46 +00:00
gl_rsurf.c memset doesn't use bits 8+ 2001-08-08 23:32:09 +00:00
gl_screen.c Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO. 2001-08-10 00:28:57 +00:00
gl_skin.c Clean up and repair of the run time linking, does NOT work until deek 2001-06-26 02:26:46 +00:00
gl_sky.c Clean up and repair of the run time linking, does NOT work until deek 2001-06-26 02:26:46 +00:00
gl_sky_clip.c make gl_sky_clip 3 do as originally promises 2001-07-22 02:06:02 +00:00
gl_textures.c fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
gl_warp.c Clean up and repair of the run time linking, does NOT work until deek 2001-06-26 02:26:46 +00:00
Makefile.am This is changing more then I wanted to at once, however. 2001-06-24 09:25:55 +00:00
noisetextures.c FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00