quakeforge/nq/include
Bill Currie f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
..
.gitignore
chase.h gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
client.h clean out the non-renderer fields from entity_t. not yet a noticable gain 2001-11-27 21:42:49 +00:00
conproc.h
game.h no header includes cvar.h now 2001-05-31 03:41:35 +00:00
host.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
net.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
net_bw.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
net_dgrm.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
net_ipx.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
net_loop.h I think this will get the nq networking going 2001-11-24 08:19:34 +00:00
net_mp.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
net_udp.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
net_vcr.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
net_wins.h I think this will get the nq networking going 2001-11-24 08:19:34 +00:00
net_wipx.h I think this will get the nq networking going 2001-11-24 08:19:34 +00:00
protocol.h total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused) 2001-08-27 23:21:09 +00:00
server.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
sv_pr_cmds.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
sv_progs.h sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up 2001-08-27 22:16:11 +00:00