mirror of
https://git.code.sf.net/p/quake/quakeforge
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It's not used yet, but the vulkan draw implementation will eventually support multiple fonts being loaded (and rendered at a time). |
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.. | ||
cd.h | ||
console.h | ||
general.h | ||
input.h | ||
snd_output.h | ||
snd_render.h | ||
vid_render.h |