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https://git.code.sf.net/p/quake/quakeforge
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e4f75791ce
Dependencies on vkparse.hinc were spreading through the code which I didn't want as that removes a lot of the automation from the automake files. This keeps all parser code internal to vkparse.c's scope, and any accesses required for enum and struct (not yet) definitions can be fetched by name.
23 lines
435 B
Objective-C
23 lines
435 B
Objective-C
#ifndef __renderer_vulkan_vkgen_vkstruct_h
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#define __renderer_vulkan_vkgen_vkstruct_h
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#include <Object.h>
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#include "vkgen.h"
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#include "vktype.h"
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@class PLItem;
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@interface Struct: Type
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{
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string outname;
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}
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-(void) forEachFieldCall: (varfunc) func;
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-(qfot_var_t *)findField:(string) fieldName;
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-(void) writeTable;
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-(void) writeSymtabInit;
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-(void) writeSymtabEntry;
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-(string) outname;
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@end
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#endif//__renderer_vulkan_vkgen_vkstruct_h
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