quakeforge/libs/video/renderer/vulkan
Bill Currie c536a363ec [vulkan] Remove namehack.h
Never really wanted in the first place (back when I did the plugin
renderers), but I didn't feel like doing the required work to avoid it
at the time. At least with Vulkan being a fresh start in an environment
that's already plugin-friendly, there was no real work involved. I'll
get to the other renderers eventually (especially now that I know gdb
does the right thing when there are multiple functions with the same
name).
2021-02-05 11:10:43 +09:00
..
test [vulkan] Rewrite staging buffer packet handling 2021-01-23 12:01:52 +09:00
vkgen [util] Auto-cast plist string items 2021-02-04 22:37:20 +09:00
alias.frag [vulkan] Implement team colors 2021-02-02 19:53:36 +09:00
alias.vert [vulkan] Start work on the alias pipeline 2021-01-26 10:20:50 +09:00
barrier.c [vulkan] Clear scrap image on creation 2021-01-21 21:24:19 +09:00
buffer.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.c [vulkan] Use darray size to control cmd buffer count 2021-01-15 22:45:49 +09:00
descriptor.c [vulkan] Clean up some tangled dependencies 2021-01-04 17:26:39 +09:00
device.c [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
image.c [vulkan] Move mip map generation commands to image 2021-02-02 00:04:45 +09:00
instance.c [vulkan] Create the lights buffer 2021-01-27 16:16:28 +09:00
memory.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
passthrough.vert [vulkan] Add support for building and loading shaders 2020-12-23 14:32:29 +09:00
pipeline.c [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
pushcolor.frag [vulkan] Add support for building and loading shaders 2020-12-23 14:32:29 +09:00
qfpipeline.plist [vulkan] Rename vulkan_framebuffer_t 2021-02-05 10:22:32 +09:00
quakebsp.frag [vulkan] Get sky sheets working 2021-01-23 23:58:34 +09:00
quakebsp.vert [vulkan] Get sky sheets mostly working 2021-01-23 22:51:59 +09:00
renderpass.c [vulkan] Use the msaaSamples cvar 2021-02-03 00:08:33 +09:00
scrap.c [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
shader.c [vulkan] Start work on the alias pipeline 2021-01-26 10:20:50 +09:00
staging.c [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
swapchain.c Fix a pile of double semicolons 2021-01-09 20:42:23 +09:00
twod.frag [vulkan] Implement most of the 2D renderer 2021-01-14 00:44:34 +09:00
twod.vert [vulkan] Switch to float/normalized for pics 2021-01-12 13:51:41 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Rename vulkan_framebuffer_t 2021-02-05 10:22:32 +09:00
vkparse.h [vulkan] Take care of the duplicate handles 2021-02-04 20:40:28 +09:00
vkparse.plist [vulkan] Rework pipeline parsing for better reuse 2021-02-04 17:03:49 +09:00
vulkan_alias.c [vulkan] Rename vulkan_framebuffer_t 2021-02-05 10:22:32 +09:00
vulkan_bsp.c [vulkan] Rename vulkan_framebuffer_t 2021-02-05 10:22:32 +09:00
vulkan_draw.c [vulkan] Remove namehack.h 2021-02-05 11:10:43 +09:00
vulkan_lightmap.c [vulkan] Remove namehack.h 2021-02-05 11:10:43 +09:00
vulkan_main.c [vulkan] Remove namehack.h 2021-02-05 11:10:43 +09:00
vulkan_matrices.c [vulkan] Silence the matrix dump 2021-02-01 12:24:27 +09:00
vulkan_particles.c [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
vulkan_texture.c [vulkan] Move mip map generation commands to image 2021-02-02 00:04:45 +09:00
vulkan_vid_common.c [vulkan] Make the frames in flight configurable 2021-02-05 11:06:18 +09:00