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https://git.code.sf.net/p/quake/quakeforge
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3720956d88
The initial code was pretty much a port of the code in the editor I wrote 25 years ago. Either I didn't think of the optimization back then, or I tried to implement it, failed, and figured it wasn't worth it (despite using it on a 386dx33). However, I noticed it now and it was easy enough to get working, and it's always good to not do something that's not needed. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |