quakeforge/libs/gamecode/builtins
2010-08-07 10:42:09 +00:00
..
bi_gib.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Makefile.am console.h include cleanup 2007-11-06 12:40:38 +00:00
pr_cmds.c speed up PF_VarString a little 2007-06-09 09:43:21 +00:00