mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-05 20:50:43 +00:00
872498a1f0
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that anyone cares, nobody uses it anyways. Should be faster, but isn't here. *grmbl*
43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
/*
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gl_rsurf.h
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GL texture stuff from the renderer.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __QF_GL_rsurf_h
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#define __QF_GL_rsurf_h
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extern int skytexturenum; // index in cl.loadmodel, not gl texture object
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extern int mirrortexturenum; // quake texturenum, not gltexturenum
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void gl_lightmap_init (void);
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void GL_BuildLightmaps (struct model_s **models, int num_models);
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void R_DrawBrushModel (struct entity_s *e);
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void R_DrawWorld (void);
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void EmitWaterPolys (msurface_t *fa);
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#endif // __QF_GL_rsurf_h
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