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Maybe late 2.78+, blender added the ability to use any ID type in PointerProperty, which is just what I wanted for the frames script. |
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.. | ||
__init__.py | ||
export_mdl.py | ||
import_mdl.py | ||
mdl.py | ||
qfplist.py | ||
quakenorm.py | ||
quakepal.py | ||
TODO |