quakeforge/libs/models
2002-09-06 21:52:11 +00:00
..
alias
brush Allow loading textures from textures directory, as well as from maps. 2002-09-06 21:52:11 +00:00
sprite
.gitignore
clip_hull.c
gl_model_fullbright.c
Makefile.am
model.c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00