mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
2bc55b7828
make Cvar_Get's a lot easier to read.
1105 lines
22 KiB
C
1105 lines
22 KiB
C
/*
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gl_screen.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <math.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include "QF/compat.h"
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#include "QF/input.h"
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#include "QF/qendian.h"
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#include "vid.h"
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#include "QF/sys.h"
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#include "QF/mathlib.h" // needed by: protocol.h, render.h,
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// client.h,
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// modelgen.h, glmodel.h
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#include "wad.h"
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#include "draw.h"
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#include "QF/cvar.h"
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#include "net.h" // needed by: client.h
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#include "protocol.h" // needed by: client.h
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#include "QF/keys.h"
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#include "QF/cmd.h"
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#include "sbar.h"
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#include "QF/sound.h"
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#include "screen.h"
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#include "render.h" // needed by: client.h, gl_model.h,
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// glquake.h
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#include "client.h" // need cls in this file
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#include "QF/model.h" // needed by: glquake.h
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#include "QF/console.h"
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#include "glquake.h"
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#include "view.h"
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#include "client.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is always rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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extern byte *host_basepal;
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extern double host_frametime;
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extern double realtime;
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int glx, gly, glwidth, glheight;
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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float oldscreensize, oldfov;
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cvar_t *scr_viewsize;
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cvar_t *scr_fov; // 10 - 170
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cvar_t *scr_conspeed;
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cvar_t *scr_centertime;
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cvar_t *scr_showram;
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cvar_t *scr_showturtle;
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cvar_t *scr_showpause;
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cvar_t *scr_printspeed;
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cvar_t *scr_allowsnap;
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cvar_t *gl_triplebuffer;
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extern cvar_t *crosshair;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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extern int sb_lines;
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_drawloading;
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float scr_disabled_time;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void
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SCR_CenterPrint (char *str)
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{
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strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1);
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scr_centertime_off = scr_centertime->value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str) {
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void
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SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed->value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8) {
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Draw_Character8 (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void
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SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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float
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CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width / tan (fov_x / 360 * M_PI);
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a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
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a = a * 360 / M_PI;
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return a;
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}
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/*
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=================
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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=================
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*/
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static void
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SCR_CalcRefdef (void)
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{
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int size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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//========================================
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// bound viewsize
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Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));
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// bound field of view
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Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170));
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// intermission is always full screen
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if (cl.intermission)
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size = 120;
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else
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size = scr_viewsize->int_val;
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if (size >= 120)
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sb_lines = 0; // no status bar at all
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else if (size >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24 + 16 + 8;
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if (scr_viewsize->int_val >= 100) {
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full = true;
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size = 100;
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} else {
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size = scr_viewsize->int_val;
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}
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if (cl.intermission) {
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full = true;
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size = 100;
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sb_lines = 0;
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}
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size /= 100.0;
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if (!cl_sbar->int_val && full)
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h = vid.height;
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else
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h = vid.height - sb_lines;
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r_refdef.vrect.width = vid.width * size;
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if (r_refdef.vrect.width < 96) {
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size;
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if (cl_sbar->int_val || !full) {
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if (r_refdef.vrect.height > vid.height - sb_lines)
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r_refdef.vrect.height = vid.height - sb_lines;
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} else {
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if (r_refdef.vrect.height > vid.height)
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r_refdef.vrect.height = vid.height;
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}
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
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r_refdef.fov_x = scr_fov->value;
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r_refdef.fov_y =
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CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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scr_vrect = r_refdef.vrect;
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}
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/*
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=================
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SCR_SizeUp_f
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Keybinding command
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=================
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*/
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void
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SCR_SizeUp_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
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vid.recalc_refdef = 1;
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}
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/*
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=================
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SCR_SizeDown_f
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Keybinding command
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=================
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*/
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void
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SCR_SizeDown_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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/*
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==================
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SCR_Init
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==================
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*/
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void
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SCR_InitCvars (void)
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{
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "10 - 170");
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "None");
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scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "None");
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scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "None");
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scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "None");
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scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "None");
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scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "None");
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scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "None");
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scr_allowsnap = Cvar_Get ("scr_allowsnap", "1", CVAR_NONE, NULL, "None");
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gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
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"None");
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}
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void
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SCR_Init (void)
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{
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//
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// register our commands
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//
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Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "No Description");
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Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "No Description");
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Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "No Description");
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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/*
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==============
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SCR_DrawRam
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==============
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*/
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void
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SCR_DrawRam (void)
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{
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if (!scr_showram->int_val)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
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}
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/*
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==============
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SCR_DrawTurtle
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==============
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*/
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void
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SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle->int_val)
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return;
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if (host_frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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==============
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SCR_DrawFPS
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==============
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*/
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void
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SCR_DrawFPS (void)
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{
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extern cvar_t *show_fps;
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static double lastframetime;
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double t;
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extern int fps_count;
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static int lastfps;
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int x, y;
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char st[80];
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if (!show_fps->int_val)
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return;
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t = Sys_DoubleTime ();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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snprintf (st, sizeof (st), "%-3d FPS", lastfps);
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/* Misty: New trick! (for me) the ? makes this work like a if then else -
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IE: if cl_hudswap->int_val is not null, do first case, else (else is a
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: here) do second case. Deek taught me this trick */
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x = cl_hudswap->int_val ? vid.width - ((strlen (st) * 8) + 8) : 8;
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y = vid.height - sb_lines - 8;
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Draw_String8 (x, y, st);
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}
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/* Misty: I like to see the time */
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void
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SCR_DrawTime (void)
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{
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extern cvar_t *show_time;
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int x, y;
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char st[80];
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char local_time[120];
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time_t systime;
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/* any cvar that can take multiple settings must be able to handle abuse.
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*/
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if (show_time->int_val <= 0)
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return;
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/* actually find the time and set systime to it */
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time (&systime);
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if (show_time->int_val == 1) {
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/* now set local_time to 24 hour time using hours:minutes format */
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strftime (local_time, sizeof (local_time), "%k:%M",
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localtime (&systime));
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} else if (show_time->int_val >= 2) {
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/* >= is another abuse protector */
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strftime (local_time, sizeof (local_time), "%l:%M %P",
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localtime (&systime));
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}
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/* now actually print it to the screen directly above where show_fps is */
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snprintf (st, sizeof (st), "%s", local_time);
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x = cl_hudswap->int_val ? vid.width - ((strlen (st) * 8) + 8) : 8;
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y = vid.height - sb_lines - 16;
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Draw_String8 (x, y, st);
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}
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/*
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==============
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DrawPause
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==============
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*/
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void
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SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause->int_val) // turn off for screenshots
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return;
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if (!cl.paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp");
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Draw_Pic ((vid.width - pic->width) / 2,
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(vid.height - 48 - pic->height) / 2, pic);
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}
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/*
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==============
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SCR_DrawLoading
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==============
|
|
*/
|
|
void
|
|
SCR_DrawLoading (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
if (!scr_drawloading)
|
|
return;
|
|
|
|
pic = Draw_CachePic ("gfx/loading.lmp");
|
|
Draw_Pic ((vid.width - pic->width) / 2,
|
|
(vid.height - 48 - pic->height) / 2, pic);
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_SetUpToDrawConsole
|
|
==================
|
|
*/
|
|
void
|
|
SCR_SetUpToDrawConsole (void)
|
|
{
|
|
Con_CheckResize ();
|
|
|
|
if (scr_drawloading)
|
|
return; // never a console with loading
|
|
// plaque
|
|
|
|
// decide on the height of the console
|
|
if (!cl.worldmodel || cls.signon != SIGNONS) {
|
|
scr_conlines = vid.height; // full screen
|
|
scr_con_current = scr_conlines;
|
|
} else if (key_dest == key_console)
|
|
scr_conlines = vid.height / 2; // half screen
|
|
else
|
|
scr_conlines = 0; // none visible
|
|
|
|
if (scr_conlines < scr_con_current) {
|
|
scr_con_current -= scr_conspeed->value * host_frametime;
|
|
if (scr_conlines > scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
|
|
} else if (scr_conlines > scr_con_current) {
|
|
scr_con_current += scr_conspeed->value * host_frametime;
|
|
if (scr_conlines < scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
|
|
if (clearconsole++ < vid.numpages) {
|
|
Sbar_Changed ();
|
|
} else if (clearnotify++ < vid.numpages) {
|
|
} else
|
|
con_notifylines = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_DrawConsole
|
|
==================
|
|
*/
|
|
void
|
|
SCR_DrawConsole (void)
|
|
{
|
|
if (scr_con_current) {
|
|
scr_copyeverything = 1;
|
|
Con_DrawConsole (scr_con_current); // , true);
|
|
clearconsole = 0;
|
|
} else {
|
|
if (key_dest == key_game || key_dest == key_message)
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
typedef struct _TargaHeader {
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_ScreenShot_f
|
|
==================
|
|
*/
|
|
void
|
|
SCR_ScreenShot_f (void)
|
|
{
|
|
byte *buffer;
|
|
char pcxname[80];
|
|
char checkname[MAX_OSPATH];
|
|
int i, c, temp;
|
|
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy (pcxname, "nuq000.tga");
|
|
|
|
for (i = 0; i <= 999; i++) {
|
|
pcxname[3] = i / 100 + '0';
|
|
pcxname[4] = i / 10 % 10 + '0';
|
|
pcxname[5] = i % 10 + '0';
|
|
snprintf (checkname, sizeof (checkname), "%s/%s", com_gamedir, pcxname);
|
|
if (Sys_FileTime (checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i == 1000) {
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
|
|
return;
|
|
}
|
|
|
|
|
|
buffer = malloc (glwidth * glheight * 3 + 18);
|
|
memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = glwidth & 255;
|
|
buffer[13] = glwidth >> 8;
|
|
buffer[14] = glheight & 255;
|
|
buffer[15] = glheight >> 8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE,
|
|
buffer + 18);
|
|
|
|
// swap rgb to bgr
|
|
c = 18 + glwidth * glheight * 3;
|
|
for (i = 18; i < c; i += 3) {
|
|
temp = buffer[i];
|
|
buffer[i] = buffer[i + 2];
|
|
buffer[i + 2] = temp;
|
|
}
|
|
COM_WriteFile (pcxname, buffer, glwidth * glheight * 3 + 18);
|
|
|
|
free (buffer);
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
SCR_BeginLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void
|
|
SCR_BeginLoadingPlaque (void)
|
|
{
|
|
S_StopAllSounds (true);
|
|
|
|
if (cls.state != ca_connected)
|
|
return;
|
|
if (cls.signon != SIGNONS)
|
|
return;
|
|
|
|
// redraw with no console and the loading plaque
|
|
Con_ClearNotify ();
|
|
scr_centertime_off = 0;
|
|
scr_con_current = 0;
|
|
|
|
scr_drawloading = true;
|
|
scr_fullupdate = 0;
|
|
Sbar_Changed ();
|
|
SCR_UpdateScreen ();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_for_loading = true;
|
|
scr_disabled_time = realtime;
|
|
scr_fullupdate = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SCR_EndLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void
|
|
SCR_EndLoadingPlaque (void)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
scr_fullupdate = 0;
|
|
Con_ClearNotify ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
char *scr_notifystring;
|
|
qboolean scr_drawdialog;
|
|
|
|
void
|
|
SCR_DrawNotifyString (void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height * 0.35;
|
|
|
|
do {
|
|
// scan the width of the line
|
|
for (l = 0; l < 40; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l * 8) / 2;
|
|
for (j = 0; j < l; j++, x += 8)
|
|
Draw_Character8 (x, y, start[j]);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_ModalMessage
|
|
|
|
Displays a text string in the center of the screen and waits for a Y or N
|
|
keypress.
|
|
==================
|
|
*/
|
|
int
|
|
SCR_ModalMessage (char *text)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return true;
|
|
|
|
scr_notifystring = text;
|
|
|
|
// draw a fresh screen
|
|
scr_fullupdate = 0;
|
|
scr_drawdialog = true;
|
|
SCR_UpdateScreen ();
|
|
scr_drawdialog = false;
|
|
|
|
S_ClearBuffer (); // so dma doesn't loop current sound
|
|
|
|
do {
|
|
// key_count = -1; // wait for a key down and up
|
|
IN_SendKeyEvents ();
|
|
} while (key_lastpress != 'y' && key_lastpress != 'n'
|
|
&& key_lastpress != K_ESCAPE);
|
|
|
|
scr_fullupdate = 0;
|
|
SCR_UpdateScreen ();
|
|
|
|
return key_lastpress == 'y';
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
SCR_BringDownConsole
|
|
|
|
Brings the console down and fades the palettes back to normal
|
|
================
|
|
*/
|
|
void
|
|
SCR_BringDownConsole (void)
|
|
{
|
|
int i;
|
|
|
|
scr_centertime_off = 0;
|
|
|
|
for (i = 0; i < 20 && scr_conlines != scr_con_current; i++)
|
|
SCR_UpdateScreen ();
|
|
|
|
cl.cshifts[0].percent = 0; // no area contents palette on next
|
|
// frame
|
|
VID_SetPalette (host_basepal);
|
|
}
|
|
|
|
void
|
|
SCR_TileClear (void)
|
|
{
|
|
#if 0
|
|
if (r_refdef.vrect.x > 0) {
|
|
// left
|
|
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
|
// right
|
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
vid.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.y > 0) {
|
|
// top
|
|
Draw_TileClear (r_refdef.vrect.x, 0,
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
vid.height - sb_lines -
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
float oldsbar = 0;
|
|
extern void R_ForceLightUpdate ();
|
|
qboolean lighthalf;
|
|
extern cvar_t *gl_lightmode;
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
==================
|
|
*/
|
|
void
|
|
SCR_UpdateScreen (void)
|
|
{
|
|
double time1 = 0, time2;
|
|
float f;
|
|
|
|
if (block_drawing)
|
|
return;
|
|
|
|
vid.numpages = 2 + gl_triplebuffer->int_val;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading) {
|
|
if (realtime - scr_disabled_time > 60) {
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
return; // not initialized yet
|
|
|
|
if (oldsbar != cl_sbar->value) {
|
|
oldsbar = cl_sbar->value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
if (r_speeds->int_val) {
|
|
time1 = Sys_DoubleTime ();
|
|
c_brush_polys = 0;
|
|
c_alias_polys = 0;
|
|
}
|
|
//
|
|
// determine size of refresh window
|
|
//
|
|
if (oldfov != scr_fov->value) {
|
|
oldfov = scr_fov->value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
|
|
// LordHavoc: set lighthalf based on gl_lightmode cvar
|
|
if (lighthalf != (gl_lightmode->int_val != 0)) {
|
|
lighthalf = gl_lightmode->int_val != 0;
|
|
R_ForceLightUpdate ();
|
|
}
|
|
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
V_RenderView ();
|
|
|
|
GL_Set2D ();
|
|
|
|
//
|
|
// draw any areas not covered by the refresh
|
|
//
|
|
SCR_TileClear ();
|
|
|
|
if (scr_drawdialog) {
|
|
Sbar_Draw ();
|
|
Draw_FadeScreen ();
|
|
SCR_DrawNotifyString ();
|
|
scr_copyeverything = true;
|
|
} else {
|
|
if (scr_drawloading) {
|
|
SCR_DrawLoading ();
|
|
Sbar_Draw ();
|
|
} else {
|
|
if (cl.intermission == 1 && key_dest == key_game) {
|
|
Sbar_IntermissionOverlay ();
|
|
} else {
|
|
if (cl.intermission == 2 && key_dest == key_game) {
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
} else {
|
|
if (crosshair->int_val)
|
|
Draw_Crosshair ();
|
|
|
|
SCR_DrawRam ();
|
|
SCR_DrawFPS ();
|
|
SCR_DrawTime ();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_CheckDrawCenterString ();
|
|
Sbar_Draw ();
|
|
SCR_DrawConsole ();
|
|
// FIXME: MENUCODE
|
|
// M_Draw ();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// LordHavoc: adjustable brightness and contrast,
|
|
// also makes polyblend apply to whole screen
|
|
glDisable (GL_TEXTURE_2D);
|
|
glEnable (GL_BLEND);
|
|
Cvar_SetValue (brightness, bound (1, brightness->value, 5));
|
|
if (lighthalf) // LordHavoc: render was done at half
|
|
//
|
|
//
|
|
// brightness
|
|
f = brightness->value * 2;
|
|
else
|
|
f = brightness->value;
|
|
if (f > 1.0) {
|
|
glBlendFunc (GL_DST_COLOR, GL_ONE);
|
|
glBegin (GL_QUADS);
|
|
while (f > 1.0) {
|
|
if (f >= 2.0)
|
|
glColor3f (1, 1, 1);
|
|
else
|
|
glColor3f (f - 1, f - 1, f - 1);
|
|
glVertex2f (0, 0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
f *= 0.5;
|
|
}
|
|
glEnd ();
|
|
}
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
Cvar_SetValue (contrast, bound (0.2, contrast->value, 1.0));
|
|
if ((gl_polyblend->int_val && v_blend[3]) || contrast->value < 1) {
|
|
glBegin (GL_QUADS);
|
|
if (contrast->value < 1) {
|
|
glColor4f (1, 1, 1, 1 - contrast->value);
|
|
glVertex2f (0, 0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
}
|
|
if (gl_polyblend->int_val && v_blend[3]) {
|
|
glColor4fv (v_blend);
|
|
glVertex2f (0, 0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
}
|
|
glEnd ();
|
|
}
|
|
|
|
glDisable (GL_BLEND);
|
|
glEnable (GL_TEXTURE_2D);
|
|
|
|
V_UpdatePalette ();
|
|
|
|
if (r_speeds->int_val) {
|
|
// glFinish ();
|
|
time2 = Sys_DoubleTime ();
|
|
Con_Printf ("%3i ms %4i wpoly %4i epoly\n",
|
|
(int) ((time2 - time1) * 1000), c_brush_polys,
|
|
c_alias_polys);
|
|
}
|
|
|
|
glFinish ();
|
|
GL_EndRendering ();
|
|
}
|