quakeforge/include/QF/scene
Bill Currie db7f8a461e [ecs] Move ECS core into its own library
While the libraries are probably getting a little out of hand, the
separation into its own directory is probably a good thing as an ECS
should not be tied to scenes. This should make the ECS more generally
useful.
2022-10-26 17:24:03 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
transform.h [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00