quakeforge/libs
Bill Currie c016ad9f55 [vulkan] Ignore light map alpha
Needed to use an rgba format to use floats (and optimal layout), but
having to set the alpha to 1 even for full-dark luxels is not very
efficient. Better to just ignore the alpha in the shader. Fixes the
occasional transparent surface in shadowed areas.
2021-01-22 13:08:33 +09:00
..
audio Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
gamecode [gamecode] Put strings and debug back in load funcs 2021-01-12 17:34:57 +09:00
gib [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
image [image] Add parameter to load only the header 2021-01-19 10:15:57 +09:00
models [vulkan] Fix a pile of data upload issues 2021-01-21 21:24:54 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [ruamoko] Check for null when allocating objects 2021-01-13 15:24:50 +09:00
util [util] Support size_t constants 2021-01-20 01:24:32 +09:00
video [vulkan] Ignore light map alpha 2021-01-22 13:08:33 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00