quakeforge/libs/video
Bill Currie c016ad9f55 [vulkan] Ignore light map alpha
Needed to use an rgba format to use floats (and optimal layout), but
having to set the alpha to 1 even for full-dark luxels is not very
efficient. Better to just ignore the alpha in the shader. Fixes the
occasional transparent surface in shadowed areas.
2021-01-22 13:08:33 +09:00
..
renderer [vulkan] Ignore light map alpha 2021-01-22 13:08:33 +09:00
targets Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00