mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
1cada2c931
Because of the way the plane normal is used (front/on/back checks, and midpoint calculation), other than possible precision, there is no need to normalize the normal. Removing the square root and division resulted in a huge boost: from 34s to 14 seconds. The average clusters visible hasn't change much, and a quick check in-game didn't show any issues. |
||
---|---|---|
.. | ||
3dfx_stub | ||
bsp2img | ||
build_scripts | ||
carne | ||
cross | ||
cvs2cl | ||
Forge | ||
gas2masm | ||
gl_stub | ||
io_mesh_qfmdl | ||
io_qfmap | ||
misc | ||
pak | ||
qfbsp | ||
qfcc | ||
qflight | ||
qflmp | ||
qfmodelgen | ||
qfspritegen | ||
qfvis | ||
quaketoascii | ||
texpaint | ||
wad | ||
wav | ||
Makemodule.am |